The High Caliber Rounds perk is very strong in Crucible, as evidenced by the overwhelming use of MIDA Multi-Tools and Uriel's Gifts. The advantage they offer is so strong that it should come with a trade-off in the form of a range penalty (or other penalty the balance team deems appropriate). It should not give added range as it currently does.
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So, a heavier bullet shouldn't travel as far as a lighter one you say? Stop talking sense, Bungle pyhsics make their own rules!