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#feedback

10/12/2017 11:11:41 PM
3

How to Make Adventures/Lost Sectors Better

[spoiler]*A Wild Gringo has appeared*[/spoiler] Like many people, I thoroughly enjoyed the adventures in Destiny 2. The adventures were fun and added to the characters and story. Plus it gives you more reason to shoot things and I’m all for that. Lost Sectors, however, were a bit disappointing. The areas created for them range from good to amazing (have you done the one in The Tangle on Nessus? Do it.) but the bosses are really just big health barred adds and the loot is just a bunch of blues and glimmer with the occasional legendary endgame. I really do like these additions to the game and they are enjoyable, however they don’t reach their full potential. I have thought on it for a while and thought of something relatively simple and easy to do that will make Adventures and Lost Sectors more rewarding as a part of the endgame and less filler. I don’t have a name for it so I will just call them Heroic Adventures/ Lost Sectors. And remember, if you like my idea or have anything to add to it, please like and comment this post so Bungie can see it. So basically you go through your DLC campaign or whatever and you get some adventures and lost sectors like you do now. However at the end of the story you get a few more Adventures, Heroic ones that require high light, with one or two at max light even so you can go to them one at a time as you level up. These adventures will be the same as your usual adventure, it would feature some mechanic, characters, and plenty of shooting. However when you complete a Heroic Adventure, a Heroic Lost Sector becomes advisable on the map. Heroic Lost Sectors are fully accessible through patrol, however they are very well hidden and hard to find. You could just stumble upon one and do it right then and there. However they will appear after the corresponding Heroic Adventure is complete, making them obviously much easier to find then. These Lost Sectors will will be very much like the current ones, however they will use the mechanics of the corresponding Heroic Adventure. That way if you stumble across the Heroic Lost Sector, you may be surprised or challenged and those who did the Adventure will apply what they learned. Here is an example: There is a Heroic Adventure, and in it you learn that the Fallen are crafting servitors that gain an overshield that stacks when Fallen nearby them die. In this Adventure you are tough to kill the Servitors first before dealing with adds. When you complete it, a Heroic Lost Sector appears on your minimap. In this Lost Sector there is a huge Servitor with the same mechanic. If you kill all of the adds around it, it basically doubles in health. Using the knowledge you gained during the Adventure or trial and error when stumbling across the Lost Sector, you have to go against your instincts and kill the Boss before you take care of the adds. Of course these Heroic Lost Sectors would be relatively challenging (imagine an in between of a mission boss and a strike boss) and they will guarantee a legendary above the recommended on the first completion and a higher chance at a legendary on recompilations. Like my idea? Share it. Don’t? Tell me why.

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