All of you are completely wrong with fixed rolls being bad. If we had a thousand more guns with fixed rolls available nobody would complain. It's the extremely small pool of possibilities which is the problem.
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[quote]If we had a thousand more guns with fixed rolls available nobody would complain[/quote] The issue is that Bungie would never add that amount of guns into the game plus with out vault space you would only be able to collect a fraction of them.
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Incorrect, even with fixed rolls only about 20% of those gunsbare considered good and are used. Random rolls fixes this because a shitty gun could be a good one given the right perks. Also they wouldn't have to spend time and resources making so many more guns.
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Garbage, I guess you never checked trials meta report in d1 then lol.
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What's that have to do with anything? It may have said palidrome or eyasluna but you failed to realize that each 1 gun has literally 100,000 variants.
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Ye some guns had 100k variants that nobody ever used.
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That's a lie and you know it. Nearly everyone I played with had different eyaslunas.
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Your completely missing the point of my original post... If we had say 40 guns in each type of weapon so take the tone patrol archetype we had 40 different guns with the same rolls if it dropped and bad the same for each archetype you would have hundreds of guns with predefined rolls which would hopefully be picked to work together. The issue before and is now only a few archetypes work well in pvp and everyone has the exact same gun fullstop as there is only one or two to pick from in that archetype. It’s not the fact you need randomised perks it’s the fact there’s zero customisation / large drop pool.
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btw, good job of having a discussion. most on here start flinging shit at each other. agreed with ur last post.