Things they took out, making the game worse:
SUBCLASS VARIATION (two fixed trees??) REASON: It decreases creative and unique builds, and Mark Noseworthy’s reason for this is an actual insult to our intelligence.
SUBCLASS PERKS (some of which have been moved to exotics) EXAMPLE: D1 Perk Angel of Light is not selectable, and is now the exotic perk for Wings of Sacred Dawn. I can no longer run Angel of Light and another exotic, I am forced to choose. This limits the subclass builds even further.
JUMP MOBILITY (Titan skating, Warlock focused burst) REASON: Characters now feel like they’re tugging an anchor behind them compared to D1.
MAIN CHARACTER DIALOGUE: I feel less connected to my character and the dialog in general. The ghost voices most of what we wanted to say anyway; why not just make some of those lines for our character? To quote another user on here (can’t remember where I saw it) “we just gaze around like we’re handicapped when spoken to, and the ghost becomes our floating response box.”
D1 SHADER SYSTEM: With the move to consumable shaders, I am changing up my look way less often (actually not at all) because I don’t want to go out and re-earn more shaders. This decreases player customization.
MACHINE GUNS: Seriously, where are they? Did anyone ask that they be removed?
RANDOM WEAPON/ARMOR ROLLS: The most baffling decision by far with this game. There are no more god rolls to grind for. This is our current end game, well said by Slayerage: Yesterday I did my milestones for the week, dismantled the repeat gear I got from that, turned in the tokens I got from doing them, dismantled the repeat gear I got from that, then turned in the gunsmith parts I got from all that and dismantled the repeats I got from that. At the end of the day, I had managed to start back at square 1 - my factions didn't rank up (since that's not a thing anymore), and my gear wasn't better.”
VENDORS WITH LEGENDARY GEAR (with a new roll every week I might add): Wish this would return with random rolls. I enjoyed running around seeing what these vendors had every reset, and trying out a new weapon that looked interesting.
PERMANENT FACTIONS: The rally was cool, but why not have that every week, with a different weapon on offer? Why can’t I continuously rank up a faction for a package like D1?
VAULT SPACE / ORGANIZATION: The vault is smaller again, and the ways to organize are not that useful. We’re not still limited by 360/PS3, are we? What’s the excuse now?
SECONDARIES BEING SECONDARIES IN PVE: It is time to split PVP and PVE. I like the dual primary system for PVP, but pecking away at bosses with two primaries is tedious.
DECENT ABILITY/SUPER COOLDOWNS: These are much slower, and our characters feel less like space magic wielders, and more like CoD soldiers.
CHROMA: I liked the way characters looked with a glow, and sadly this is no longer an option.
DEAD GHOSTS: It was a good amount of fun running around each planet, jumping up to areas I hadn’t explored before, hunting these down. Just something else that was fun to do.
GRIMOIRE SCORE: When everyone was max light, this was how you could tell who actually put their time into this game. I’m not saying it was a reason to brag or be elitist, but it was more of a badge of honor for me.
STRIKE SCORING: This made a mundane strike playlist actually feel more fun. I enjoyed the badges popping up and letting me know what I killed and how.
STRIKE EXCLUSIVE LOOT, CHESTS, AND KEYS: This was yet another fun reason to grind strikes, and it is now gone as well. People would play for hours trying for that Imago or Grasp, why would you remove that?
HEROIC STRIKE PLAYLIST WITH MODIFIERS: Every Tuesday I’d check to see if it had a burn (it almost always did) and I would play around with different loadouts and just burn through each strike. It was fun. It felt powerful.
BEING ABLE TO QUEUE UP ANY STRIKE OR MISSION ON THE MAP: Seriously, why are these not on the map anymore?
LEVEL DIFFICULTY: Being able to select a higher difficulty of enemies, for strikes or missions, and in turn get better loot. Being overleveled for content and being able to just run straight through to the end isn't fun. On that note:
AI INTELLIGENCE: BDobbinsFTW put up a very effective video showing how dumb the AI is, and how casual friendly this game has become. Please make higher difficulty selectable with smarter AI. This was something you had in Halo, 10 years ago!
RUMBLE: The only playlist where you didn’t have to worry about terrible teammates. Also, I found this to be a great place to hone PVP skills. It made you think about your engagements, it taught you to think quickly. I miss it.
6v6, 3v3: Different match sizes have a different feel. I’d even go one step further and implement something like Big Team Battle, 8v8. This was something you had in a game 10 years ago called Halo 2, remember?
CHOOSING THE CRUCIBLE GAME TYPE: Again, Crucible variety has been restricted. Used to be able to choose between Clash, Control, Supremacy, now that choice is forced on us. There isn’t even a voting system. There is a pathetic lack of choice here.
SRL: Added a new dimension and utilized a form of travel for a different purpose. It was decently fun. Why isn’t this permanently around?
A LINEAR RAID WITH ACTUAL CHECKPOINTS: Having to play the first part of the raid over and over is tedious and unnecessary.
UNLIMITED REVIVES FOR REGULAR MODE: With the way the raid is (no hero moments, one person screws up and it’s a wipe) adding the revive mechanic was just unnecessary, causing more wipes.
RAID LOOT DROPS: Why move this over to a vendor? Takes that excitement out of completing a raid section.
OHK STICKY GRENADES: Yes they were OP in D1, but they should’ve nerfed tracking instead of damage. You should have to earn your sticks, similar to how tripmines use to be.
SLOT WEAPON INFUSING (now it’s by type only; AR to AR, HC to HC, etc) REASON: This forces you to use whatever weapon is the highest light. You like scouts but the game only gives you HC’s or AR’s? Too bad, you have to use those, you can’t infuse them into your favorite scout.
Not all feedback needs to be bad. Here are things they added, making the game better:
MULTIPLE SPAWN LOCATIONS: Spawning into the same location on every planet was a poor and lazy choice in D1. Nice move with this.
FREQUENT AND NOTATED PUBLIC EVENTS: This is the best improvement over D1. Going on Patrol is fun! Hopping all over the map to each public event was fun and rewarding!
APPLYING SHADERS TO WEAPONS: Increases customization, which is a good thing. Make them nonconsumable!
TRANSMAT EFFECTS: A nice cosmetic touch. Just wish they weren’t consumable, and you could preview them.
COHESIVE (albeit cliché) STORY: At least this story made sense. It had its holes for sure (why didn’t Ghaul put a bullet in our brains, and how did we survive that fall! Why didn’t we tell the Vanguard about the shard of the Traveler so they could get their light back too, why did Ghaul kill his friend but then take his advice anyway) I really wish more of D1’s questions were addressed, but this is a step in the right direction. The bar was set pathetically low here with D1 however.
LORE IN GAME: It is nice walking up to something, having a ghost scan it and tell us something. The scannable items aren’t that obvious however. I was hoping to see more of a Navi from Legend of Zelda effort, where if we were in close proximity he would fly over. We had the option to acknowledge or not.
NEW WEAPON TYPES (Coldheart, SMG, grenade launcher): Solid additions to the game. More variety is always a good thing.
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