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Edited by deutschrider: 10/12/2017 12:54:58 PM
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Things they took out, making the game worse: SUBCLASS VARIATION (two fixed trees??) REASON: It decreases creative and unique builds, and Mark Noseworthy’s reason for this is an actual insult to our intelligence. SUBCLASS PERKS (some of which have been moved to exotics) EXAMPLE: D1 Perk Angel of Light is not selectable, and is now the exotic perk for Wings of Sacred Dawn. I can no longer run Angel of Light and another exotic, I am forced to choose. This limits the subclass builds even further. JUMP MOBILITY (Titan skating, Warlock focused burst) REASON: Characters now feel like they’re tugging an anchor behind them compared to D1. MAIN CHARACTER DIALOGUE: I feel less connected to my character and the dialog in general. The ghost voices most of what we wanted to say anyway; why not just make some of those lines for our character? To quote another user on here (can’t remember where I saw it) “we just gaze around like we’re handicapped when spoken to, and the ghost becomes our floating response box.” D1 SHADER SYSTEM: With the move to consumable shaders, I am changing up my look way less often (actually not at all) because I don’t want to go out and re-earn more shaders. This decreases player customization. MACHINE GUNS: Seriously, where are they? Did anyone ask that they be removed? RANDOM WEAPON/ARMOR ROLLS: The most baffling decision by far with this game. There are no more god rolls to grind for. This is our current end game, well said by Slayerage: Yesterday I did my milestones for the week, dismantled the repeat gear I got from that, turned in the tokens I got from doing them, dismantled the repeat gear I got from that, then turned in the gunsmith parts I got from all that and dismantled the repeats I got from that. At the end of the day, I had managed to start back at square 1 - my factions didn't rank up (since that's not a thing anymore), and my gear wasn't better.” VENDORS WITH LEGENDARY GEAR (with a new roll every week I might add): Wish this would return with random rolls. I enjoyed running around seeing what these vendors had every reset, and trying out a new weapon that looked interesting. PERMANENT FACTIONS: The rally was cool, but why not have that every week, with a different weapon on offer? Why can’t I continuously rank up a faction for a package like D1? VAULT SPACE / ORGANIZATION: The vault is smaller again, and the ways to organize are not that useful. We’re not still limited by 360/PS3, are we? What’s the excuse now? SECONDARIES BEING SECONDARIES IN PVE: It is time to split PVP and PVE. I like the dual primary system for PVP, but pecking away at bosses with two primaries is tedious. DECENT ABILITY/SUPER COOLDOWNS: These are much slower, and our characters feel less like space magic wielders, and more like CoD soldiers. CHROMA: I liked the way characters looked with a glow, and sadly this is no longer an option. DEAD GHOSTS: It was a good amount of fun running around each planet, jumping up to areas I hadn’t explored before, hunting these down. Just something else that was fun to do. GRIMOIRE SCORE: When everyone was max light, this was how you could tell who actually put their time into this game. I’m not saying it was a reason to brag or be elitist, but it was more of a badge of honor for me. STRIKE SCORING: This made a mundane strike playlist actually feel more fun. I enjoyed the badges popping up and letting me know what I killed and how. STRIKE EXCLUSIVE LOOT, CHESTS, AND KEYS: This was yet another fun reason to grind strikes, and it is now gone as well. People would play for hours trying for that Imago or Grasp, why would you remove that? HEROIC STRIKE PLAYLIST WITH MODIFIERS: Every Tuesday I’d check to see if it had a burn (it almost always did) and I would play around with different loadouts and just burn through each strike. It was fun. It felt powerful. BEING ABLE TO QUEUE UP ANY STRIKE OR MISSION ON THE MAP: Seriously, why are these not on the map anymore? LEVEL DIFFICULTY: Being able to select a higher difficulty of enemies, for strikes or missions, and in turn get better loot. Being overleveled for content and being able to just run straight through to the end isn't fun. On that note: AI INTELLIGENCE: BDobbinsFTW put up a very effective video showing how dumb the AI is, and how casual friendly this game has become. Please make higher difficulty selectable with smarter AI. This was something you had in Halo, 10 years ago! RUMBLE: The only playlist where you didn’t have to worry about terrible teammates. Also, I found this to be a great place to hone PVP skills. It made you think about your engagements, it taught you to think quickly. I miss it. 6v6, 3v3: Different match sizes have a different feel. I’d even go one step further and implement something like Big Team Battle, 8v8. This was something you had in a game 10 years ago called Halo 2, remember? CHOOSING THE CRUCIBLE GAME TYPE: Again, Crucible variety has been restricted. Used to be able to choose between Clash, Control, Supremacy, now that choice is forced on us. There isn’t even a voting system. There is a pathetic lack of choice here. SRL: Added a new dimension and utilized a form of travel for a different purpose. It was decently fun. Why isn’t this permanently around? A LINEAR RAID WITH ACTUAL CHECKPOINTS: Having to play the first part of the raid over and over is tedious and unnecessary. UNLIMITED REVIVES FOR REGULAR MODE: With the way the raid is (no hero moments, one person screws up and it’s a wipe) adding the revive mechanic was just unnecessary, causing more wipes. RAID LOOT DROPS: Why move this over to a vendor? Takes that excitement out of completing a raid section. OHK STICKY GRENADES: Yes they were OP in D1, but they should’ve nerfed tracking instead of damage. You should have to earn your sticks, similar to how tripmines use to be. SLOT WEAPON INFUSING (now it’s by type only; AR to AR, HC to HC, etc) REASON: This forces you to use whatever weapon is the highest light. You like scouts but the game only gives you HC’s or AR’s? Too bad, you have to use those, you can’t infuse them into your favorite scout. Not all feedback needs to be bad. Here are things they added, making the game better: MULTIPLE SPAWN LOCATIONS: Spawning into the same location on every planet was a poor and lazy choice in D1. Nice move with this. FREQUENT AND NOTATED PUBLIC EVENTS: This is the best improvement over D1. Going on Patrol is fun! Hopping all over the map to each public event was fun and rewarding! APPLYING SHADERS TO WEAPONS: Increases customization, which is a good thing. Make them nonconsumable! TRANSMAT EFFECTS: A nice cosmetic touch. Just wish they weren’t consumable, and you could preview them. COHESIVE (albeit cliché) STORY: At least this story made sense. It had its holes for sure (why didn’t Ghaul put a bullet in our brains, and how did we survive that fall! Why didn’t we tell the Vanguard about the shard of the Traveler so they could get their light back too, why did Ghaul kill his friend but then take his advice anyway) I really wish more of D1’s questions were addressed, but this is a step in the right direction. The bar was set pathetically low here with D1 however. LORE IN GAME: It is nice walking up to something, having a ghost scan it and tell us something. The scannable items aren’t that obvious however. I was hoping to see more of a Navi from Legend of Zelda effort, where if we were in close proximity he would fly over. We had the option to acknowledge or not. NEW WEAPON TYPES (Coldheart, SMG, grenade launcher): Solid additions to the game. More variety is always a good thing.
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  • Nailed it, I have not played D2 as much as D1, because if everything you just listed.

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  • [quote]Things they took out, making the game worse: SUBCLASS VARIATION (two fixed trees??) REASON: It decreases creative and unique builds, and Mark Noseworthy’s reason for this is an actual insult to our intelligence. SUBCLASS PERKS (some of which have been moved to exotics) EXAMPLE: D1 Perk Angel of Light is not selectable, and is now the exotic perk for Wings of Sacred Dawn. I can no longer run Angel of Light and another exotic, I am forced to choose. This limits the subclass builds even further. JUMP MOBILITY (Titan skating, Warlock focused burst) REASON: Characters now feel like they’re tugging an anchor behind them compared to D1. MAIN CHARACTER DIALOGUE: I feel less connected to my character and the dialog in general. The ghost voices most of what we wanted to say anyway; why not just make some of those lines for our character? To quote another user on here (can’t remember where I saw it) “we just gaze around like we’re handicapped when spoken to, and the ghost becomes our floating response box.” D1 SHADER SYSTEM: With the move to consumable shaders, I am changing up my look way less often (actually not at all) because I don’t want to go out and re-earn more shaders. This decreases player customization. MACHINE GUNS: Seriously, where are they? Did anyone ask that they be removed? RANDOM WEAPON/ARMOR ROLLS: The most baffling decision by far with this game. There are no more god rolls to grind for. This is our current end game, well said by Slayerage: Yesterday I did my milestones for the week, dismantled the repeat gear I got from that, turned in the tokens I got from doing them, dismantled the repeat gear I got from that, then turned in the gunsmith parts I got from all that and dismantled the repeats I got from that. At the end of the day, I had managed to start back at square 1 - my factions didn't rank up (since that's not a thing anymore), and my gear wasn't better.” VENDORS WITH LEGENDARY GEAR (with a new roll every week I might add): Wish this would return with random rolls. I enjoyed running around seeing what these vendors had every reset, and trying out a new weapon that looked interesting. PERMANENT FACTIONS: The rally was cool, but why not have that every week, with a different weapon on offer? Why can’t I continuously rank up a faction for a package like D1? VAULT SPACE / ORGANIZATION: The vault is smaller again, and the ways to organize are not that useful. We’re not still limited by 360/PS3, are we? What’s the excuse now? SECONDARIES BEING SECONDARIES IN PVE: It is time to split PVP and PVE. I like the dual primary system for PVP, but pecking away at bosses with two primaries is tedious. DECENT ABILITY/SUPER COOLDOWNS: These are much slower, and our characters feel less like space magic wielders, and more like CoD soldiers. CHROMA: I liked the way characters looked with a glow, and sadly this is no longer an option. DEAD GHOSTS: It was a good amount of fun running around each planet, jumping up to areas I hadn’t explored before, hunting these down. Just something else that was fun to do. GRIMOIRE SCORE: When everyone was max light, this was how you could tell who actually put their time into this game. I’m not saying it was a reason to brag or be elitist, but it was more of a badge of honor for me. STRIKE SCORING: This made a mundane strike playlist actually feel more fun. I enjoyed the badges popping up and letting me know what I killed and how. STRIKE EXCLUSIVE LOOT, CHESTS, AND KEYS: This was yet another fun reason to grind strikes, and it is now gone as well. People would play for hours trying for that Imago or Grasp, why would you remove that? HEROIC STRIKE PLAYLIST WITH MODIFIERS: Every Tuesday I’d check to see if it had a burn (it almost always did) and I would play around with different loadouts and just burn through each strike. It was fun. It felt powerful. BEING ABLE TO QUEUE UP ANY STRIKE OR MISSION ON THE MAP: Seriously, why are these not on the map anymore? LEVEL DIFFICULTY: Being able to select a higher difficulty of enemies, for strikes or missions, and in turn get better loot. Being overleveled for content and being able to just run straight through to the end isn't fun. On that note: AI INTELLIGENCE: BDobbinsFTW put up a very effective video showing how dumb the AI is, and how casual friendly this game has become. Please make higher difficulty selectable with smarter AI. This was something you had in Halo, 10 years ago! RUMBLE: The only playlist where you didn’t have to worry about terrible teammates. Also, I found this to be a great place to hone PVP skills. It made you think about your engagements, it taught you to think quickly. I miss it. 6v6, 3v3: Different match sizes have a different feel. I’d even go one step further and implement something like Big Team Battle, 8v8. This was something you had in a game 10 years ago called Halo 2, remember? CHOOSING THE CRUCIBLE GAME TYPE: Again, Crucible variety has been restricted. Used to be able to choose between Clash, Control, Supremacy, now that choice is forced on us. There isn’t even a voting system. There is a pathetic lack of choice here. SRL: Added a new dimension and utilized a form of travel for a different purpose. It was decently fun. Why isn’t this permanently around? A LINEAR RAID WITH ACTUAL CHECKPOINTS: Having to play the first part of the raid over and over is tedious and unnecessary. UNLIMITED REVIVES FOR REGULAR MODE: With the way the raid is (no hero moments, one person screws up and it’s a wipe) adding the revive mechanic was just unnecessary, causing more wipes. RAID LOOT DROPS: Why move this over to a vendor? Takes that excitement out of completing a raid section. OHK STICKY GRENADES: Yes they were OP in D1, but they should’ve nerfed tracking instead of damage. You should have to earn your sticks, similar to how tripmines use to be. SLOT WEAPON INFUSING (now it’s by type only; AR to AR, HC to HC, etc) REASON: This forces you to use whatever weapon is the highest light. You like scouts but the game only gives you HC’s or AR’s? Too bad, you have to use those, you can’t infuse them into your favorite scout. Not all feedback needs to be bad. Here are things they added, making the game better: MULTIPLE SPAWN LOCATIONS: Spawning into the same location on every planet was a poor and lazy choice in D1. Nice move with this. FREQUENT AND NOTATED PUBLIC EVENTS: This is the best improvement over D1. Going on Patrol is fun! Hopping all over the map to each public event was fun and rewarding! APPLYING SHADERS TO WEAPONS: Increases customization, which is a good thing. Make them nonconsumable! TRANSMAT EFFECTS: A nice cosmetic touch. Just wish they weren’t consumable, and you could preview them. COHESIVE (albeit cliché) STORY: At least this story made sense. It had its holes for sure (why didn’t Ghaul put a bullet in our brains, and how did we survive that fall! Why didn’t we tell the Vanguard about the shard of the Traveler so they could get their light back too, why did Ghaul kill his friend but then take his advice anyway) I really wish more of D1’s questions were addressed, but this is a step in the right direction. The bar was set pathetically low here with D1 however. LORE IN GAME: It is nice walking up to something, having a ghost scan it and tell us something. The scannable items aren’t that obvious however. I was hoping to see more of a Navi from Legend of Zelda effort, where if we were in close proximity he would fly over. We had the option to acknowledge or not. NEW WEAPON TYPES (Coldheart, SMG, grenade launcher): Solid additions to the game. More variety is always a good thing.[/quote]

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  • Amen.

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  • This post, and the original post, are very well laid out and written. Bungie shouldn’t see this as “toxic” at all. If they do, I throw my hands up.

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  • Pretty much any level of criticism is considered blatant 'harassment' these days.

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  • Destiny 2 is nothing more than crowdfunded PC support. And they made it for the 10-20 year old demographic. If you accept these two facts it makes much more sense.

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  • Well said, OP. I agree on nearly the entirety of the post. I was wondering. I am sure others have noted, and I will repeat.... How much do people think leaving everything out was by “stupidity” and not “design”. It was absolutely by design. They will drip feed us everything they took out, and make us pay for it with future DLC. Curious what clever little lines they’ll use to sidestep taking them out in the first place. How is this not obvious to everyone?!

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  • Super obvious my dude. I can't stand it.

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  • Edited by Hooded Demon: 10/12/2017 7:06:33 PM
    Oh It is very obvious, and the sad part is alot of people don't notice that. It's no way they can add all the stuff we have been complaining about in D1 and then take them back out. They know exactly what they are doing and alot of people will fall for it and think bungie is the greatest because they listened to us again and put all the features in D2 that was originally in D1. The sad part is Activision put all these different studios on the D2 project and it came out worse than D1......yea ok, they knew what they were doing from the start.

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  • Edited by DarkStryker 00: 10/12/2017 1:50:32 PM
    I want to know why the Cabal, with their giant technologically advanced cage for the traveler, decided to make phalanx shields that have a giant weak spot in the middle! If I were Ghaul, I’d execute that engineer.

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  • Sad part is, not only do I agree but the list can even be longer and I'm lazy to type any more in! There's tons about Crucible, PvE and what not that could be added in but yeah, a game list of problems shouldn't be this large and bad after 3 years!

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  • Agreed 100%! but if you feel like adding, I'll update my post with it. I tried to think of everything I could, but the list seems unending haha

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  • BUMPZOR.

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  • This basically said just about everything most hardcore D1 players dislike about the game.

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  • Thanks, I tried to cover as much as I could think of. It's sad that this probably isn't even everything we dislike haha

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  • Very well said. Hope Bungie sees this.

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  • Thanks, me too!

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  • I swore to myself, after D1, I would avoid the forums to avoid the negativity. But the sad fact is, your points are not whining or bitching - they're thought out, considered, and ultimately true. I won't trade in D2 - yet - but I'm lacking faith right now.

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  • Thanks! I try to be fair, but there's just so much wrong here for me and it's inexcusable

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  • This is really well-said, and you're damn right about all of these. Take my bump.

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  • Thank you!

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  • They didn’t have time to implement a better version for launch, so be patient and wait like the rest of us that were told they are planning to bring us something that combines all of what we are looking for from D1.

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  • They didn't have time to implement meaningful playlists... gotcha. If they would do all that you hope for, for free, you would have merit. But you know we'll have to buy all our features back... and that's just cheap.

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  • Right??? So we pay $60 for a broken game then we have to pay another $30 for the fixed version? That’s the oldest scam in the book. Create a problem then charge people for the solution lol.

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  • They came out and said they struggled with stuff to have a fully complete starting game at launch. To me the game is great; and is better off having all the try hards who complain incessantly that this game is bad quit to play other games.

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