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10/11/2017 3:36:31 PM
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How i would have handled the sequel to destiny. keep from destiny 1 - daily, weekly heroic stories/ crucible/ strike activities - selective strike/ story/ crucible playlist - supers should have been left the way they are - patrols on on the existing planets( cosmodrone, moon, venus, mars and dreadnaugth) since they are still there in the skyboxes. -raid specific armor/ weapon perks - consumables like heavy ammo or chroma - customs games -strike specific loot -strike modifiers what i would have added to destiny 2 - lost sectors would have been ran by vendor from the farm to keep it a viable social space after the campaign. The lost sectors would have been the same as they are currently in the game(easy to solo) upon initial discovery, however, after discovering and completing that particular sector you would be able to go back with a fire team and complete it at a scaled difficulty and unique sector armor weapon rewards. Each month a designated patrol location would be the focused on lost sector area to collect that location specific loot(ex: completing lost sectors in the EDZ would give tokens for edz specific weapons and loot from the vendor at the farm and also a chance to earn a unique sector specific armor piece or weapon for that particualr sector boss.) - daily, weekly and monthly milestones at scaled difficulty and rewards (ex: monthly milestones would be much harder and take longer to complete but would grant much better gear than the weekly or daily. Daily would give mods, weekly armor and monthly weapons) - i would have kept the fixed perk rolls on weapons and gear but i would change the mod system. each weapon or armor piece would be able to equip 3 mods with different perks, this would give duplicate drops the diversity and customization to weapons and armor while also keeping the base perks. - crucible would have kept all the existing game modes plus the new added modes. would have done it 5v5. and kept the fan favorite maps from destiny 1. -map voting - i like what they did with the public events so wouldnt really change anyhting there - add more patrol selections than just the 3 we have now, not sure why they didnt keep the ones from destiny 1 - maybe add a weapon modifier to strikes to encourage weapon diversity (ex: snipers do more damage this strike or shotguns do more damage on this strike, ect.) most of the heavies i see are rockets, swords and maybe a grenade launcher. - faction rally would be a weekly event but also have 2-3 new factions to compete. - would have kept the ability to buy specific armor/ weapon from vendor/ factions
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