I’m going to start off by saying, that these are issues in the Raid, that REALLY need to be addressed.These issues are a really big problems that me and the twitch community that I’m in have experienced a lot ever since the raid launched. The following are the issues that we have encountered:
Ammo Shortage Issue: I know for sure that other people can agree with me on this one. It might not be an issue in other PvE content like Patrol, but ever since the Raid released, it’s grown into a big pain point, all though this seems to be an issue in each encounter, it’s mainly noticeable in the Callus fight. Although there tends to be a shortage of all the ammo types, there’s mostly a shortage of Kinetic/Primary ammo dropping from ads. This, makes it a real struggle for the people who stay in the Wind Tunnel/Void Room in the Callus fight who need ammo to shoot the Psions and the Counselors.
Pleasure Garden/Dog Encounter: This probably isn’t one of the most main issues because it can happen at random, but I guess it’s worth mentioning. Each of the AI of the dogs/beasts seem to glitch out at random times. Sometimes they see the prism relic holders up top even though they aren’t in their sights, sometimes they even see one of the orb relic holders down in the garden even though they’re clearly behind cover. Also, sometimes the dogs even break their paths at random and race towards the people down in the gardens even though they already passed them.
Callus Encounter Issues: There’s a few issues to note here, so bare with me. As I mentioned before, the ammo shortage is in fact one of the big issues, but here’s some of the other issues.
In the Wind Tunnel/Void Room, there’s a glitch where the people in there, mainly on the right side, would slide through the purple barrier like the barrier wasn’t even there as the team is progressing. The other two people would get stopped at the barrier like normal though.
There’s an issue during the damage phase where Callus suddenly goes immune during moments where he’s not supposed to, I’m not an expert on the mechanics yet, so maybe someone can add to this, and maybe this is supposed to happen.
This one is more of an annoyance with what the enemy AI decides to do, but maybe it might be a glitch. It has to do with the 3 Psion’s who spawn in the Wind Tunnel. Sometimes one of the Psions throw their voidwall grenades as soon as they spawn, thus barely giving any of the three people in there time to shoot them to avoid getting launched. The other issue involves one of the three Psions jumping from where they initially spawn, to another side of the platform. This usually happens 1-2 seconds after they spawn.
That’s about it, sorry that this post is a little bit lengthy. This is all the Raid issues that I have encountered, if anyone has experienced any other issues, feel free to list them in the replies.
[i][b]Edit:[/b][/i] I realised that I forgot about one. There seems to be a weird issue where usually every person in the fireteam except 1 person spawns in dead after the encounter loads back up from everyone either dying or wiping. Sometimes, having the 1 person alive dying and restarting the encounter doesn't fix it too. I've personally only experienced this when my team was at the Bathhouse and the Callus Encounter, but I've seen it on Twitch streams and heard about it happening to other people too.
[i][b]
Edit #2:[/b][/i] I've been hearing that the issue where the right guy in the Wind Tunnel goes through the barrier isn't a bug b/c there's a small little nudge that boosts them over. Also apparently the issue with Callus going immune is a timer restriction.
[i][b]Edit #3:[/b][/i] Just found a new glitch. I'm watching my friend's stream where he's doing a raid and they had Callus to his last bit of health, but once they finished his health bar off, Callus never entered his final stun. He just stood up there and kept shooting. They were doing the 4/2 strat where 4 people stay in the Wind Tunnel, and 2 people go back to the throne room. We don't know what caused the glitch to occur, whether it was jumping up to Callus's plate to use their super on him too soon, doing too much damage before his final stun, or maybe it just happened at random.
-
Ammo issues: The "Juggler" modifier seems to be on by default in Destiny 2. If you want primary ammo, kill stuff with your energy weapon. I've played the raid several times, usually get the highest or 2nd highest amount of kills in my team, and never run out of ammo.