The Taken are an odd case. They are simultaneously from and not from this dimension. Before we discuss how they work, let's look at how they get Taken.
After slaying Akka, the Worm of Secrets, Auryx had a conversation with the Deep. He was then known as Oryx, the Taken King. He had the power to Take.
Being Taken means being ripped out of this dimension by a portal and corrupted by the Darkness itself. It speaks to you and appeals to your desire.
"nothing will enslave you anymore"
"nobody will force you to do anything"
"you can rest now"
It gives the host a "knife". Once the host takes it, their will gets forced out of their bodies and replaced with the will of the wielder of the power. Them being forced out makes the Taken shiver, as their will tries to get back in.
Their bodies undergo physical changes and mental changes after the Taking happens.
Physically, their bodies turn black and white with a single glowing eye in front, presumably allowing the wielder to see. Their deaths leave a white "sand" in place. They supposedly smell of ozone, which is the smell present after and sometimes before a storm. Tendrils of Darkness seep from their bodies and sprout up like black fire.
Possibly the biggest physical change is their ability to use powers. Species not able to use paracausal abilities, like the Fallen, are able to pop bubble shields and throw blinding orbs. Wizard arc bolts will change to solar, meaning their hands will now glow orange. Funnily enough, their powers are in direct contrast to their lifestyle. While a Vandal spends his life running and trying to get through, the bubble makes a temporary home. Psions are few, so their abilities allow them to make another.
Taken Powers:
Psion - Mitosis, opposes their status as a species
Phalanx - Shield Blast, opposes their nature of hiding behind their shields
Centurion - Axion Dart, finds targets
Thralls - Matrix-dodge, helps them be elusive, moving away from their charge attitude
Acolyte - Eye Turret, gives it the help it needs
Knights - Fire Breath, no more hiding
Wizards - Tracking Solar Bolts and Shadow Thrall, no more loneliness
Vandal - Bubble Shield, make your home
Captain - Blinding Orb, hide from your enemies, make sure they won't find you
Goblin - Friendly Shield, re-purposed for improving allies
Hobgoblin - Retaliation Orbs, re-purposed for defense against those thinking it's a priority target
Minotaur - Invisibility, re-purposed for stealth
Those aren't the only abilities. Grask, the Consumed, a Red Legion Bloodguard Phalanx, has the ability to create a "Dark Tether". It acts like a Nightstalker Bow. Baxx was able to experience moments of pure joy, unlike his nature as an Ogre, making him charge his foes. Also, Sylok was able to wipe the minds of two Awoken scientists. It is unknown how he did this, though.
They also go into a mental change. They forget their life before being Taken, they just know they had one. Keksis, the Betrayed is an example. Taken leaders also have some will intact, as Noru'usk shows after Oryx's demise, calling the latter out on his flaws. Oryx can control this, as he made sure Quria, Blade Transform, had enough will left in order to surprise Savathun.
The Taken can leave and create blight, which is a black substance capable of being on any surface. It serves as a portal and a source of Darkness. When the Ghost scans it in The Coming War, he says it's an inter-dimensional portal. It's apparently poisonous, as Devrim Kay revealed when the Taken tried to infect the water supply in the Lake of Shadows.
Despite every enemy suffering Oryx's wrath, humans were never taken. This may be because of the Traveler's shadow, but Guardians are out and about all the time. Perhaps the Light makes them immune to being Taken. It also may just be because all Guardians are space zombies. The Light might also be why we never got the ability to Take after Oryx's death.
The Taken follow the will of whoever controls them. In The Taken King, they followed the will of Oryx. After Oryx died, they were scrambled until Malok rose. Once that ended, they became scrambled once more.
Since then, the Taken became attracted to the Traveler's Light. They swarm the Shard in the EDZ and they are crawling all over Io. The latter happened thanks to a Cabal experiment shortly before the fight to take back the Last City. In fact, they almost destroyed the moon trying to summon everyone to it.
Rumors and whispers say that Savathun, the Witch Queen and Oryx's sister, has taken the throne. Since then, the Taken have doubled their efforts. Taking the Red Legion, taking the Outer System Vex, etc. Taking the Vex, according to Asher Mir, is suicidal because the Vex cells can replicate. This opens up an interesting theory about how Savathun may be beaten.
The Taken are probably the closest thing to the Darkness we've seen. Destructive, dangerous, fighting dirty. Their attraction to the Light mirrors the Tetrahedral Fleet seen in the end-credits scene. The Taken will most certainly be joining the Darkness when it arrives. Whether it will still be friendly with the Hive after their constant failure is unknown.
After all of this, it makes sense why the Ecumene labeled them as "physically illegal".
But there's one more thing to say...
When Taken die, they get sucked back up into a portal. This raises a question, do they truly die? We're led to believe so, but our knowledge of the Deep is limited.
Comment below if I got anything wrong and sorry this wasn't as organized... I'm not feeling as well as I'd like... also it's really late here.
Master Post: [url]https://www.bungie.net/en/Forums/Post/234171689[/url]
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funny how the taken no longer remember their lives before - and how guardians also do not remember their lives before is the light the same - do we now only go by the travelers will thinking it to be our own? were we all runners from evil trying to get away, and to hide, now to be transformed into the opposite - wielders of the light, looking to kill everything that is not aligned with the light?
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[quote]What Makes the Taken Shake 'n Shiver with Blight[/quote] They've got a rockin' pneumonia and the boogie woogie flu.
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Damn i thought this was gunna be an interesting play on the old scooby doo song with the way the title is labled
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Only came here to say one thing. FŪCK TAKEN THRALL.
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Edited by Lord Imperius: 10/10/2017 10:38:02 AM[quote]The Taken can leave and create blight, which is a black substance capable of being on any surface. It serves as a portal and a source of Darkness. When the Ghost scans it in The Coming War, he says it's an inter-dimensional portal. It's apparently poisonous, as Devrim Kay revealed when the Taken tried to infect the water supply in the Lake of Shadows. Despite every enemy suffering Oryx's wrath, humans were never taken. This may be because of the Traveler's shadow, but Guardians are out and about all the time. Perhaps the Light makes them immune to being Taken. It also may just be because all Guardians are space zombies. The Light might also be why we never got the ability to Take after Oryx's death.[/quote] Humans were never Taken because none were away from the Traveller, or Oryx never found one, or a group. Guardians can't be taken because they're already dead, and the ability to "Take" can only be done by living beings, on living beings. Hence why our Guardian can stand in the blights and not get Taken. It is also the reason why the Taken were attempting to poison the water supply, because if non-taken, living beings touch a blight, they're Taken, and their will is gone. It is not because Guardians have Light, as the Speaker stated at the end of Destiny 2's campaign that the Light is in all things. This reinforces The Last Word's grimoire card, in which Shin Malphur became a Guardian after Dredgen Yor killed Jaren Ward. Shin Malphur became a Guardian from Jaren Ward's Ghost, who'd been spared by Yor in hopes of turning the adolescent Shin into a monster, like him. Shin hadn't died, but had become a Guardian. The shudders the Taken do are the hosts trying to fight against the will of whoever is controlling them. Think of it like someone if grabbing your arm, and you're trying to pull away from them. The clashing of the two opposing forces causes the shaking.
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It's not even that deep, OP. The "Blight" is Bungie's new term for "The Clap". The Taken have really bad cases of the drips, and that's why they shake like they do. I feel bad for them, honestly. All this "Golden Age" technology lying around, not even a single shot of penicillin to help them out. It's sad, really...
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I've always liked the taken. It's weird because everyone else hates them. Their presence in every dlc shows how badly Oryx scarred our system. Sol will never be the same.
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SYLOK, THE DEFILED
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Strangely enough we have never seen taken oracles
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Reading the forums, makes me shiver anyway!
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Is it possible to have a will so strong that you couldn't be taken.
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They shake n shiver because they drank from the firehose.
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Savathun is sister to oryx.
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Edited by TheLastNazgul: 10/9/2017 5:29:22 PMGuardians can’t be taken because it needs to be a living host in order to be taken according to our ghosts. Also in the Book of Sorrows it says, “Oryx knew that all life could be described as cellular automata, except for that life which understood the Deep or the Sky, and thus escaped causality.” This was while he was talking about “taking”. [spoiler]Deep=darkness, Sky=traveler[/spoiler] We’re undead/animated by the light of the traveler. Maybe we’re the exact opposite of the Taken, light and darkness.
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They're frightened by our friendships.
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It's to simulate the crucible
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Personally, taken are my favorite enemy type
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I thought vex were annoying but I was wrong, taken vex are the most annoying.
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Downvote. The taken are a pathetic excuse for content. Reskinned BS
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Answer: Orgasms
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Oyx corrupted light with his taken power. He made it for akka
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Nice post
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My only issue with this article is that ozone smells nothing like chlorine.
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And to think, all this time, I always thought it was the dry ice they carried in their back pocket to give them that smoke effect that made them shiver.
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You mean the heartless from kingdom hearts? 🤔