These need to go. In PvP they are game breaking. If you’re not using a weapon with HCR, you’re at a major disadvantage. This game’s PvP is based on precise aim, right? So wouldn’t it be great if there was not one, but a handful of weapons that had a perk that would knock your opponent’s aim around the whole f***ing world? Bungie, please nerf this perk. The Crucible is barely playable for me. I want to use a variety of weapons to craft unique load outs and play styles, but as long as weapons like Uriel’s Gift perform as they do now, I can’t. I’m stuck using weapons with HCR because nothing else can perform nearly as well in the Crucible.
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Yes what I don't understand is if they were nerfed in the first game and removed from the mida for the same issue what mentally challenged idiot decided it would be a good idea to put them in the sequel.
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Agreed.
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[quote]These need to go. In PvP they are game breaking. If you’re not using a weapon with HCR, you’re at a major disadvantage. This game’s PvP is based on precise aim, right? So wouldn’t it be great if there was not one, but a handful of weapons that had a perk that would knock your opponent’s aim around the whole f***ing world? Bungie, please nerf this perk. The Crucible is barely playable for me. I want to use a variety of weapons to craft unique load outs and play styles, but as long as weapons like Uriel’s Gift perform as they do now, I can’t. I’m stuck using weapons with HCR because nothing else can perform nearly as well in the Crucible.[/quote] Nah. Sweet business can be out gunned unless you waste ammo pre-firing. Uriels gift gets wrecked by last hope for example which has zero high caliber what so ever. Scathelock isn't even on list of top autos when it has high caliber & quick rpm. I could go on.. But yeah...
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Aim down, your view won't go off target. They don't break the game, you just have to learn how to play around them. You have summoned me.