I believe it all comes down to a weapon's burst dps.
My own tests with weapons went something like this
Sidearms
Hand cannons
Smg's
Autos
Pulses
Scouts
Using a nice meaty boss npc from one of the missions, the dps went in a scale about like this
Sidearm: 545
HC:505
SMG: 480
Auto: 460
Pulse:400
Scout:380
Most of the different archetypes for the same weapon pulled about the same dps, though I will need to do a lot more testing.
All in all, so far, I feel that a small boost to scouts and pulses wouldn't hurt.
[spoiler]edit: PS, explosive rounds still OP, would recommend keeping anything that has them. [/spoiler]
English
-
To be fair, scouts and pulses probably do less since they have a greater effective range. But a small bump wouldn't hurt.