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originally posted in: High impact frame scout rifles
Edited by DSharp018: 9/29/2017 3:46:52 PM
1
I believe it all comes down to a weapon's burst dps. My own tests with weapons went something like this Sidearms Hand cannons Smg's Autos Pulses Scouts Using a nice meaty boss npc from one of the missions, the dps went in a scale about like this Sidearm: 545 HC:505 SMG: 480 Auto: 460 Pulse:400 Scout:380 Most of the different archetypes for the same weapon pulled about the same dps, though I will need to do a lot more testing. All in all, so far, I feel that a small boost to scouts and pulses wouldn't hurt. [spoiler]edit: PS, explosive rounds still OP, would recommend keeping anything that has them. [/spoiler]
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