I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences.
Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route.
Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.
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Edited by [SiN]大き氷: 9/27/2017 1:34:22 AMI can say with certainty that any sort of RNG in the game is not a reason that I bother to play. I am not saying there should be zero RNG in the game. Though I will say RNG should not hinder the player in terms of capability or in other words it shouldn't gate progression. Player ability is what should gate progression, and that should be the end of it. It is an action game and the systems in it should be supporting that more than anything.