I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences.
Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route.
Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.
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Never understood the idea that leveling guns was something people enjoyed. For me it was something I did in half a minute, burning motes of light as fast as I could. Don't make it sound like you were eating fine cheese and sipping wine, no one ever unlocked a single perk at a time and very carefully and slowly tested it out, savoring every moment. We all knew what the perks were, we knew [i]at a glance[/i] what was shit and what was good. You got a gun, you speed leveled it and started using it, that was it. Destiny 2 just needs more guns. Plain and simple. No one would be complaining about random rolls if there were simply more guns to chase.