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originally posted in: Static Gun Rolls Killed Playability
9/26/2017 6:16:31 PM
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[quote]I have said the same thing as far as weapon loadouts with going to the old weapon system for PvE and using the "two primary" system for PvP but then there may be issues with balancing power weapons so they feel powerful in PvE, but you can't just smoke a boss with two power weapons.[/quote] This isn't an issue IMO. The point of a lootgrinder is to become a more efficient killing machine. They can always balance UP the AI's HPS just like they can balance them down to suit the dual primary system. The difference is that one system lets you use the guns that are TRULY exciting a lot more often than the other. Also, I don't believe balance is good for PVE. Balance may or may not be necessary in PVP in a lootgrinder (its debatable), but it has no place in PVE. The endgame loot should be rare, hard to get, and allow you to smoke bosses like they weren't there. That's kind of the point of endgame gear isn't it? You do the hardest content to get the best stuff in the game, and it actually makes playing OTHER areas of the game more replayable by taking the tediousness out of the game and reducing grind. That is where we were at in Y1 and it was a HELL of a lot of fun in PVE. The game hasn't been the same since TTK effectively took that formula out of the game.
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