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originally posted in: Static Gun Rolls Killed Playability
9/26/2017 5:01:34 PM
1
That depends on how you want to view the DLC. In Y1, HoW and TDB just added content and didn't really address core issues like your gear going obsolete with the drop of every DLC. That wasn't fixed until HoW (temporarily) and more permanently with TTK. I don't think they can fix core issues such as the lack of replayability without bringing back RNG perks, god rolls, etc. for guns. Even if they do this, I don't think the current dual primary system is conducive of long-term time investment for players, as primary weapons just aren't sexy or fun to use 99.5% of the time. I think they'll have to go to a D1 style loadout, at least in PVE, and such a move would require separation of PVE from PVP and/OR them giving up on their vision for Destiny to become a more competition-oriented E-Sports Shooter. I certainly don't see EITHER of these issues being addressed in the first two DLC's. The time for major overhauls will come late in 2018 when they drop their first TTK-Like DLC. And EVEN then, such changes will only come about if they fully understand that its the loot-based incentives that keep us playing/replaying this game, NOT the PVP. D2 seems designed to try to shift the game's replayability from PVE to PVP. They have to accept that that isn't going to work unless they're satisfied with the traditional FPS model where players buy it, play the crap out of PVP for 6 months to a year, burn out, and move on. You won't see a PVP-oriented Destiny with an over 1.2M stable player base that is ALL playing PVP after a year. It just won't happen.
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