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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • Edited by GalaxySpider: 9/26/2017 1:11:15 PM
    People hated the RNG in D1 and the weapon rolls introduced several problems as well. Many pointless perks just to fill RNG generator, so you most of the time ended up with NOT getting what you wanted in the first place. In D2 the weapons have an "identity" and Trials and Raid themed guns even have a unique perk which are really useful and fun (slide to reload for Trials guns/increased mag size for rapid kills for the Raid weapons). If people think this is a problem then it was a problem in D1 as well because you auto deleted every gun for two reasons: a) it didn't had that specific god roll b) you sharded the gun because you already have the god roll I'm pleased with the current system and so far I haven't seen a single pointless or nonsense perk on the guns (like exhumed). I would love to see more mods for the energy and kinetic weapons though because this would make everything a bit more interesting and personal.

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