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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • I understand many feel this way.. but it just isn't how my brain works... I play Destiny because the second to second gameplay is more fun than any other shooter. If I didn't think that, I wouldn't play it. looting cool stuff might accent the superb gunplay... but it certainly isn't a primary motivator for me. That said. I clearly see that many don't think like me and the loot is paramount to feeling like time in the game is well spent. I don't think I'll ever get it, but think that the community is being very clear (going all the way up to the most popular destiny streamers)... intense grind at some level of play has to be re-introduced. I am of the opinion that weapon rolls aren't it, but mainly because I think pvp without them is a godsend. I'd be game for bringing intellect, discipline, strength back and searching for that tier 12 armor. I'd prefer that the effects only take affect in pvp if level advantages are enabled. I don't think this is the only change though. They need more things resembling leveling past the final credits. a lot of stuff behind eververse should be rewards for doing tough stuff like Datto suggests in his video. I don't think we should level up every weapon we find... but leveling exotics would be a great way to invest into the exotics you find. I made a post about this myself, but I think it would be cool if they made the max light grind even bigger (earlier soft cap or more levels in general) and had exotics drop at the cap but you can level them past your current light level. so end game grinding for those that play WAY past completing weeklies, you could grind by leveling exotics. I think that would be a cool spin on the end game grind.

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