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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • Edited by ZyloWolfBane: 9/26/2017 4:03:32 AM
    Not having static rolls certainly would've kept me playing longer, but it wouldn't have made it any more enjoyable for existing. My whole thing was before D2 released that if this was the road they were planning to take then there should've been 200 times more pieces of gear to find to facilitate a level of progression that random loot rolls used to provide. I would argue now we ended up with less gear, and zero reason to farm for anything once we found what we prefer to use, or in the case of [i]this[/i] community what THEY think we should be using at all times. Really don't see how this has helped us.

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