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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • I think a hybrid system might be the best way. Keep the static rolls on the guns that we have but introduce random rolls on guns from strikes, public events or unique enemies. That way the average player can have a decent gun and people who are hardcore (like me) can grind strikes or public events for god roll guns. Bungie could also govern which perks could roll on the random rolls to make sure that they're unique to the user but can't be overpowered when compared to fixed roll guns. Currently having nothing to chase is really hurting the game.

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