I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences.
Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route.
Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.
-
Im happy they removed random rolls. Easier to get the gun you want and enjoy the game with it rather than grind for the gun only to get it just before an update comes out and makes it irrelevant. Also, not sure why people want to do the same activities over to level a new gun. It was fun in y1, but I was just pumping motes into everything in y3.
-
It's another example of how Bungie has doubled down on PvP in D2, I think. Without the so-called "god rolls", PvP performance is a function of speed and dexterity, rather than luck. Removing specials and stickies similarly removed guile and strategy from the equation. Basically, if you're fast, you win. If you're slow, you die. Fast people will be delighted, slow ones would be wise to avoid PvP.
-
Static rolls are only fine in games where there are a ton of different guns, which sadly Destiny 2 doesn't have. There seems to be more types of rare quality guns than legendary. This results in everybody having the same exact weapon. If they increased the different amount of legendary guns then the static roll problem would eventually sort itself out.
-
Edited by joey big guns: 9/26/2017 12:54:22 PMYeah finding those guns was cool and all but perfect rolls just left room for whiny scabs to cry nerf on things. As it is now all they can do is cry about Mida. I think losing the rolls was a way to bypass some of the bitching from the chumps.
-
Just stop, The random rolls was the biggest issue with D1. It rewarded playing the same activity too much to find a imago loop with Litc and Icarus, then go into a PVP activity and 2 shot people. There were so many balance issues. Bosses were sponges all over the place, mechanics were sometimes non existent, and the grind was super artificial if it was only for god roll weapons.
-
I don't have an issue with static rolls, I just wish each weapon had more options.
-
I totally agree.
-
i miss equipping gear that needed to be leveled when i turned in bounties. also miss having a maxed Regime for pve and an unleveled Regime for pvp.
-
[quote]I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences.[/quote] No, not really... [quote]Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route.[/quote] Leveling guns took like 15 - 20 seconds, pop a weapon telemetry and motes of light... Not sure where you were going with this?
-
It did keep us coming back for more but not in a good way, i pretty much grinded for 18 months for a Luna and never got a decent one, that isn't fun
-
It was too had to balance. PVP balance was killing PVE. Should one person have an advantage in PVP because of RNG only to cause the balance police change entire weapons class hurting PVE? I say no.
-
Chasing the “God Roll” sucked
-
Edited by Aristeia: 9/26/2017 2:20:39 PMNot for me, as long a a gun felt good to me i would use it, I never tried to get god rolls.
-
Yes. There was a bit too much grind in Vanilla D1, but unlocking your perks on your guns was probably my favorite thing too. Made your gun special.
-
I would be all for chasing down "god rolls" if it had no real effect on PvP balance. But it does, so I have to disagree with bringing it back. Real, competitive PvP should come down to skill and not who has the latest meta weapon with the best RNG perks.
-
I'm still on the fence about this. On one end, I like the fact that there is quite a variety of legendary weapons. But this is where my appreciation stops. On the other, they all feel bland and lifeless for some reason. I definitely miss random weapon perks, as I would definitely grind for a god-roll Old Fashioned!
-
Glad they're gone. Dissapointed that the mod system isn't in-depth enough to replace rolls.
-
A better solution was to make all the rolls into something useful. A handcannon without Rifled Barrel was instant garbage. Anything with Exhumed, instant garbage. Rocket launcher without tracking, trash tier. This is what should have been fixed about the guns. Yeah, there were times when you just didn't like how that particular gun operated, so it was trash every time. But with the right perks, you could get practically any gun to operate in a way you liked somehow. Now, you get a certain gun, garbage 100% of the time. There's no "maybe this is better than the last one". It's just "ugh, this thing again?".
-
There's just nothing exclusive anymore. I got merciless like the 2nd day. Now I refuse to even use it because literally everyone uses it since xur sold it. Then the next week he sells wardcliff lol I have almost every single exotic in the game besides a few. Everyone has all the exotics. Inspect people's loadout and it's all the same. Go into trials and everyone's loadout is literally exactly the same. They gave for free, one of the best exotics on the game (sunshot) during the campaign. Last night I sat down in my game chair and turned my Xbox on. About 10 seconds later I turned my shit off and went to bed. Once I sat down I was just like ehhh screw this there's no point.
-
Nonsense. Reports of people grinding for a perfect roll of a specific gun are wildly exaggerated. First, given how guns dropped in D1 you could grind for weeks or months before getting the drop you wanted. More realistically you'd never get it. The idea that people did this is just a fabrication. Plus, the perks didn't make THAT much difference. Spending months for a sliiiiiightly more preferable gun would have been ridiculous which is why all these people claiming they did it didn't. That's why Bungie removed rolls. No one played for them anyway.
-
Static gun rolls was one of the best changes in D2. RNG is a bitch.
-
Maybe for the PvP driven players. While I still looked for God rolled weapons from drops and what have you it was never the sole reason I grinded certain activities.
-
It's good and bad. Again, it's the lack of customization that's killing the weapons economy. We should just be able to buy parts for the gun that change perks and the appearance of the gun but stats should be capped to a certain point so we don't have the mess we did with IB back in the day where everyone had godly weapons. This game can be massive but again, the control freaks over at Bungie won't take the training wheels off because they want it to be accessible to five year olds.
-
I'm a fan of the static rolls. Get the gun I want and use it, instead of trashing countless bad rolls.
-
Perfect rolls ruined destiny 1 pvp people who have the time could manipulate strikes etc to get the best gun rolls then some genius decides to put treasure keys it 😡
-
I actually liked the weapon system in defiance or warframe, using mods to turn base weapons and character abilities into custom tools that match your play style. Couldn't stand the random perks in destiny. A weapon you liked using could be near worthless if a subpar weapon in your inventory had better or even half decent perks (pulse rifle with shank burn vs a deal breaker with high caliber rounds and multiple range and stability buffing perks). An armor piece with ability stats you liked could often be paired with perks you didn't (more melee damage to fallen leaders vs faster grenade charge on melee kills). There was no attachment to your gear in destiny beyond cosmetic appeal, all of it ready to be scrapped and replaced without consequence or second thought. The exact opposite of warframe where you constantly upgrade mods and slate weapons to incrementally build up their mod capacity, or defiance where weapons and gear you truly liked could be modded and altered without fear as you upgrade their level to progress with you until you decide to remove the mods and put them on something you deem more worthwhile. I was glad to see the random perks go, but doubted that the mod system would work in a game that seems to focus on limiting the power of a player's character. It would seem that's the case, with mods dropping infrequently with little to offer beyond a slight boost to light level. That's not a mod, it's a power pellet.