I was wondering what the precise timed difference is between having a mod specific to a class's power VS not having one. I have noticed my Nightstalkers Dodge seems to charge twice as fast with just one "Class abilities charge faster when using a Void Subclass."
The curiosity is, How many times can you stack this? It's obvious Bungie won't let you stack say... Five "Grenades recharge faster on an Arc Subclass." On a Striker titan with double pulse grenades to drop a grenade every 2 seconds. There IS a cap. The question is, Are you only allowed to use ONE armor mod per category? Or does it stack up to 2-3?
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I was wondering about this too. I'd like to eventually have a set of optimized for each sub class.