Ok So Titans in D2 are awesome as they were in D1. My issue comes with one particular change that came to titans that I think should be applied to the void walker as well seeing as how similar both supers are used. The striker titan in D1 was a one bang panic super as was the nova bomb. Now... WHY THE -blam!- DO TITANS GET TO ROAM N SMASH MULTIPLE TIMES BUT I AS A VOID WALKER CAN ONLY NOVABOMB ONCE??? TF OUT OF HERE. I'M NOT SAYING GIVE US 5 MIN OF INFINITE NOVABOMBS BUT GIVE US A GOLDEN GUN TYPE EFFECT 3 SHOTS GOODLUCK. OR EVEN 2. ONE IS JUST -blam!-ING SPITTING IN OUR FACE. N DON'T EVEN BRING UP "uhh well chill dude u have dawnblade" no. No. No. There is no comparison. Striker>voidwalker . This I found to be disgusting as -blam!- to play like that knowing I have to hold on to my super cuz if I miss. Too -blam!-ing bad try next game. But titans have like 5 smashes. Hammers to throw like crazy. And sentinel shields to throw. WARLOCKS have storm which I hate. Dawnblade is badass n really fun. But nova bomb is -blam!-ing epic. And it was left behind. Ooo it seeks ppl it's ok no it's a -blam!-ing grape that moves at snail pace. The bottom tree is the better one. But make it so that u have 2 or 3 nova bombs to chuck out if the top tree is a giant one why not the bottom be 2 separate bombs. Just not fair imo. I'm not bitching about it being op. I hold my own in crucible but I think many voidwalker will agree a 2nd or 3rd bomb would level the playing field in terms of supers. He'll even nightstalker has one shot up top or split it into 3. I want the same concept on void walker big top seeking grape. 2 or 3 smaller bombs on bottom tree.
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Imo one of the trees for Voidwalker should give 2 supers like sentinel has: Press l1+r1: nova bomb Hold l1+r1: charge yourself with void energy (roaming super). While the super lasts, your grenades and melee recharge significantly faster and you take reduced damage. I.e. void version of radiance
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Sure... and diminish its strength and aoe by 50% (if you get 2)... Its a very powerful super as is... why give you two?
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Both the other subclasses are roaming supers.
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Voidwalker has a melee for a nearly unlimited health regeneration. Calm down.
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Calm down.
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Alright.
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In d1 worlocks has a skill where the nova bomb split into three, they should bring that back imo. Overall it shouldn't be changed. It's supposed to be an instant damage super not a continuous dmg super. Void walker does a ton of damage upfront and that's what it's supposed to do.
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Edited by ChefCuddlyBear: 9/21/2017 3:59:25 PMCan't hear you over the sound of you soaking half a clip while your team stands at a choke point in a healing rift teamshotting.
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How about you press the button for 3 small nova bombs (like tether and quiver) that won't one shot other supers, but will one shot those without max armor. And if you hold it, it's one big bomb with more damage than all 3 little ones combined, but is slower.
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When warlock nova's stop tracking me around buildings after i kill the user than i'll care
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[i]Devour perk.. wrecks..[/i]