If you read one of my comments, that wasn't the point. My point was I've been able to achieve these things (each different areas of gameplay) without ammo ever being an issue - same with my clan mates and many others I've played with. Ammo synths after already reworking and improving the system would just water down accomplishments that are meant to be challenging, in an already forgiving ammo economy. If you do what you're supposed to, you'll have ammo. If you blow it all/don't get kills/use only one of your 3 weapons, you won't.
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So I'm not allowed to play the way I want to play? Ok dude, thanks for your input. Go back to the rest of the flock.
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That's a ridiculous way to look at it. "I can't have infinite ammo? How unfair". People don't play games to walk through Cut scenes and one tap all their enemies. If you want something that easy there's minecraft creative. Better yet, games like Halo with difficulty settings where you can change it and it not affect anyone else. This game is meant to be progressively challenging. There's no difficulty settings beyond make it extra hard for improved rewards - if everyone could take a stroll and have all of the same gear, what would be the point? There's no point to "achieve" anything.
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Good day sir, go back to your clarinet.
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The hell? 😂😂 at least I could do that, I'm not scared of learning and conquering new things. I'm a percussionist though.
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[quote]I'm a percussionist though.[/quote] Ayyyyye me too yo.
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Maaa boi ❤
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What's your favorite percussion instrument?