Before anyone jumps down my throat about it, I'm not asking for a nerf. That's a slippery slope and we all know where it led to for D1.
Instead I'm asking for, maybe a buff? Buff the hunters, no one else, and no metas have to get created or broken and no slippery slope needs to start forming.
Reasoning: It seems silly to me, especially for PvP, that Hunters get a ROLL, which isn't even that good defensively unless you're right next to a corner and only barely poked your head out. Meanwhile titans and warlocks get far better abilities with better utility. If hunters have to have a roll as their "class ability", fine, so be it. Compared to the titan shield and Warlock rift (especially the healing rift) and how they can also assist ALLIES in need as well, the hunter really did get shortchanged.
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Golden gun is arguably the best PVP class in the game. Golden gun is probably the only super I wouldn't take on, head on. With that, a slight reduction to cool down to the class ability couldn't hurt.
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The difference is TIMING Hunter dodge recharges twice as fast as Titan barrier. Titan barrier recharges twice as fast as Warlock rift. Why should Hunter dodge be at the same level as Warlock rift?
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In a pvp environment where everything is slower and bulkier A roll is a very effective tool of maneuverability. I just don't get the complaints about it.
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Edited by ISOL4TE: 9/18/2017 5:54:46 AM[spoiler]What could be a suitable buff? I'm not sure. Not a roll though that's for sure. Maybe give invisibility back as the class ability. Give me the class ability that DEFINED hunters, which was their patience in the wilderness and waiting for the right moment to strike. Not a friggin ROLL. Then again, Bungie has been trying to bone hunters ever since TTK in D1, so I guess I'm not surprised they finally did it.[/spoiler]