D1 had a lot of issues with balance and ability spamming. However, it was much more satisfying to play and you could use multiple play strategies. D2 has some great balancing but I find a few things could use some work as it's very one dimensional.
1.) Too much health/shield on guardians - the TTK is too forgiving and puts emphasis on moving around in groups for team shooting? Do you really find that skillful or fun? There's not much variation available to how you're able to play. Group up or die.
2.) Hit registration seems off.
3.) opponents blend in with the background. ADS-ing seems to have a strange effect of causing guardians to blend in with the background. I know I'm not blind. Lol.
4.) solo players are being punished - either team up or die. Again, reiterate the need for grouping up to team shot or die again. You cannot carry your team alone like you could in D1, there's only one dimension of play and it gets boring.
My suggestion:
- Cause fireteams to match equal # fireteams
- let solo players be allowed to match only against other solo players. Overwatch did this and it works!
- lower overall guardian health
- lower grenade & melee damage to compensate for health reduction.
- keep weapons balanced as is
- increase guardian contrast to keep visibility? I don't know what to suggest here but that might help them with blending in with vegetation and dark areas. D1 didn't have this issue.
- implement adjustable aiming mechanics like PC has.
Pretty simple - PvE is amazing but I simply can't get into this One dimensional PvP.
*Additional Issues*
- Hand Cannons damage needs adjusted in the positive direction as damage falloff is very sharp. Console gameplay makes them seem weak.
- Hand Cannon recoil can be random
- Hand Cannon hit registration is very poor, probably due to bloom being brought back to full strength? They feel off as a whole.
- Hand Cannon reticle/ red dot is faint and can get lost in engagements making follow up shots difficult.
- Inability to adjust your aiming mechanics
- High aim assist can throw your shots off even worse than D1.
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That D1 nostalgia factor is kicking in on some players lol D1 crucible was terrible. Fun at times but it was terrible. The only real complaint I've seen is that the TTK is slower so it makes it hard to win 2v1 scenarios for the average player. Also that 4v4 is okay for competitive but isn't okay for quick play. Bungie should make quick play 6v6, but the real question is the community ready for the lag fest D1 was? The reasoning behind the 4v4 was to reduce the lag and so you can get in a match sooner. [spoiler]yeah the matchmaking is slow right now bc most players are still doing all the pve stuff atm[/spoiler] Long story short crucible is the way it is now bc "We" as a community made it this way. All those nerf this nerf that made D2 what it is today. So deal with it lol