D1 had a lot of issues with balance and ability spamming. However, it was much more satisfying to play and you could use multiple play strategies. D2 has some great balancing but I find a few things could use some work as it's very one dimensional.
1.) Too much health/shield on guardians - the TTK is too forgiving and puts emphasis on moving around in groups for team shooting? Do you really find that skillful or fun? There's not much variation available to how you're able to play. Group up or die.
2.) Hit registration seems off.
3.) opponents blend in with the background. ADS-ing seems to have a strange effect of causing guardians to blend in with the background. I know I'm not blind. Lol.
4.) solo players are being punished - either team up or die. Again, reiterate the need for grouping up to team shot or die again. You cannot carry your team alone like you could in D1, there's only one dimension of play and it gets boring.
My suggestion:
- Cause fireteams to match equal # fireteams
- let solo players be allowed to match only against other solo players. Overwatch did this and it works!
- lower overall guardian health
- lower grenade & melee damage to compensate for health reduction.
- keep weapons balanced as is
- increase guardian contrast to keep visibility? I don't know what to suggest here but that might help them with blending in with vegetation and dark areas. D1 didn't have this issue.
- implement adjustable aiming mechanics like PC has.
Pretty simple - PvE is amazing but I simply can't get into this One dimensional PvP.
*Additional Issues*
- Hand Cannons damage needs adjusted in the positive direction as damage falloff is very sharp. Console gameplay makes them seem weak.
- Hand Cannon recoil can be random
- Hand Cannon hit registration is very poor, probably due to bloom being brought back to full strength? They feel off as a whole.
- Hand Cannon reticle/ red dot is faint and can get lost in engagements making follow up shots difficult.
- Inability to adjust your aiming mechanics
- High aim assist can throw your shots off even worse than D1.
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Ive been playing since launch day D1 and strictly play PVP. 3 v 3 matches were way better in D1 because the game lasted longer, gave players more options for strategy, and everyone wasnt running in a group of 4 mowing down enemies. There is nothing wrong with team work but the fact that the games are all about team shooting does in fact make the game get annoying and somewhat boring. Running with a herd and team shooting is one strategy that takes away the opportunity for individuals to try their own stunts and succeed. People also want to be able to come out on top but still do their own things, play their own way etc... yes this is still possible in D2, but, the 4v4 instead of 3v3 matches forces players to run in groups to stay alive. Not everyone wants to always run in a herd to live. Failing to stay in the group will lead to an increased likelihood of death. Some people might call this team play but it is not very cooperative. And cooperation involves giving players options to work their own distinctive plays in the game; not just forceful group running. Bungie needs to consider how the 4v4 amount is ruining this aspect of the game. Many people in the community feel this way as its evident on these forums. They also need to give options for crucible modes instead of random assignments.