Cj: "aye man, try one of them Aifos post"
Cartis: "I'm a lazy bum, i don't think i can do it".
Cj: "how bout i point this gun at your head and force you to do it?"
*points g18*
Cartis: "where did you get that gu-"
*abruptly interrupted*
Cj: "man shut the hell up and type the piece boii!"
Cartis: "but Cj, boys play with toy, my name is chris and I'd rather play with your miss..."
*gets pistol whipped*
Cartis: "okay I'll type"
And so I'm here typing away being threatened by my evil shadow clone.
Anyway... How do you like your games? Do you like a game that's easy ti get into where you can smack your competition with ease? (Like cod i guess)
Do you like games where you determine how you approach a situation (such as Far Cry or MGSV)
Do you like games where it's easy to get but hard to master (every fighting game).
Tell me so i don't get shot the hell up.
Here's my preference.
[spoiler]i love games where it's easy to get in but hard to master.
Halo 5 for example is very easy to get into. Yet there's a very clear difference in terms of skill between a high rank and a low rank, not to mention the amount of depth as well. Wanna sprint? Okay just inow your shields don't recharge.
Wanna ground pound or shoulder charge someone into the shadow realm? If you miss then you're gonna get ooked in the dooker.
The amount of things you can do with a grenade...[/spoiler]
[b][u]Tl;Dr this is my point[/u][/b]
Read the damn title.
So yeah...
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I like games with multiple approaches to achieve a goal. I love both [i]Shadow of the Colossus[/i] and [i]Valkyria Chronicles[/i] but after a few plays you figure out "the right solution" and there's little incentive to deviate. By contrast, [i]Metal Gear Solid V[/i], for all its flaws, allowed for quite a bit of variety when tackling a problem (well, not every mission, but a lot of them). Which side do you approach from? Kill, supress or avoid guards? Use decoys and distractions to divert the enemy away or lure them to you to be disposed of? Take the risky in-and-out path or skirt around, taking out the wings and working your way inward? Megaman is another good example. You could select which levels to play first which would, in turn, change how you'd approach later levels. There was always the option to play again on a different path.