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Destiny

Discuss all things Destiny.
9/6/2017 10:13:47 AM
8

Armsday 9/6/17

Well, well, well. Looks like we have another one. I'll truly be amazed if anyone will notice this if they aren't playing Destiny 2. Here's a little something to enjoy in light of a brand new game https://youtu.be/lBYkMFGkZNc Reminder: all opinions on rolls are my own. You don't have to agree with me. I mainly raid, but I know a crucible roll when I see one [b][u]Suros[/u][/b] [b][i]PDX-45[/i][/b] Roll 1: Counterbalance SLO 19, SPO 26, SRO 37 High cal rounds, casket mag Single point sling, rifled barrel Roll 2: Take a knee SLO 19, SPO 28, SRO 37 Fitted stock, oiled frame Snapshot, reinforced barrel Roll 3: Counterbalance SLO 19, SPO 28, SRO 41 Perfect balance, casket mag Snapshot, injection mold Recommendation: roll 3. I just about give up on this. And this is as close as you'll get. Max stability with my favorite SLO sight. [b][i]ARI-45[/i][/b] Roll 1: Partial refund SLO 19, SPO 26, SRO 37 Fitted stock, oiled frame Single point sling, hand laid stock Roll 2: Outlaw SLO 19, SPO 26, SRO 41 Fitted stock, casket mag Snapshot, hand laid stock Roll 3: Hidden hand SLO 19, SPO 28, SRO 41 Hammer forged, oiled frame Snapshot, reinforced barrel Recommendation: not too crazy about these, but at least roll 2 has quick reload and near max stability [b][i]DIS-47[/i][/b] Roll 1: Luck in the chamber SLO 19, SPO 28, SRO 41 Fitted stock, feather mag Speed reload, hand laid stock Roll 2: Spray and play SLO 12, SPO 28, SRO 41 High cal rounds, oiled frame Lightweight, reinforced barrel Roll 3: Triple tap SLO 12, SPO 28, SPO 57 Fitted stock, casket mag Single point sling, hand laid stock Recommendation: none. Utter garbage. Who's bright idea was it to put a lucky shot in a 20 round mag? [b][u]Hakke[/u][/b] [b][i]Arminius-D[/i][/b] Roll 1: Counterbalance, crowd control SC holo, LB assault Single point sling, speed reload, rifled barrel Roll 2: Hot swap, feeding frenzy GA post, SD thermal Single point sling, hand loaded, rifled barrel Roll 3: Counterbalance, army of one GB iron, LD watchdog Snapshot, hand loaded, rifled barrel Recommendation: really, Banshee? Really? [i][b]Tamar-D[/b][/i] Roll 1: Counterbalance, spray and play ATB long range, ATD raptor Perfect balance, quickdraw, appended mag Roll 2: Take a knee, spray and play ATB long range, ATD raptor Explosive rounds, snapshot, injection mold Roll 3: Unflinching, who's next ATA scout, ATD raptor Explosive rounds, quickdraw, injection mold Recommendation: roll 3. It's amazing for pve, but it would've been so much better if it had either performance bonus or surplus instead of who's next. Can be reordered [b][u]Omolon[/u][/b] [b][i]Cocytus SR4[/i][/b] Roll 1: Triple tap Candle IS2, Flash HS4, Impulse MS2 Quickdraw, rifled barrel Third eye, danger close Roll 2: Replenish Spark IS6, Torch HS2, Impulse MS2 Snapshot, smallbore Third eye, danger close Roll 3: Rescue mag Candle IS2, Torch HS2, Impulse MS2 Extended mag, rifled barrel Zen moment, underdog Recommendation: none. Roll 3 would've been good for crucible, but rescue mag on a scout rifle is just dumb. I would rather have literally anything else [b][i]Kumakatok HC4[/i][/b] Roll 1: Third eye Fastdraw, Steadyhand, Sureshot Snapshot, reinforced barrel Icarus, danger close Roll 2: Zen moment Fastdraw, Quickdraw, Truesight Quickdraw, oiled frame Life support, danger close Roll 3: Zen moment Fastdraw, Steadyhand, Truesight Quickdraw, rifled barrel Triple tap, danger close Recommendation: roll 3 looks pretty solid. Triple tap makes it good for pve. Had it been something other than danger close and this could've been a pvp weapon as well [b][i]Thesan FR4[/i][/b] Roll 1: Grenadier Spark IS6, Torch HS2 Lightweight, braced frame Unflinching, danger close Roll 2: Grenadier Candle IS2, Torch HS2 Single point sling, braced frame Underdog, danger close Roll 3: Grenadier Spark IS6, Torch HS2 Accelerated coils, hand laid stock Unflinching, danger close Recommendation: none. Almost 3 identical triplets, but unfortunately all 3 are identically crappy. All have max stability, but none have range. Can be reordered but not even worth burning this week [u]Next week's orders[/u] Suros DIS-43 Omolon Thesan FR4 Hakke Geheris-D Hakke Lyudmila-D Hakke Tamar-D And that wraps up another week. I would've been playing, or at least downloading, Destiny 2 but I bought the hard copy and I couldn't get it after work. I was about 20 minutes too late. Oh well, I can always download before heading to work. Am I wasting my time with this? I actually take the time to type this all out. Anyway, post whatever guns I didn't list

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  • Edited by Mister_TC_: 9/7/2017 1:27:10 PM
    You keep writing 'em and I'll keep reading 'em. I plan on starting D2 at the weekend, but [i]may[/i] pop back into Destiny every now and then. I got a few rolls you don't: [u][b]LYUDMILA-D[/b][/u] 1: GB Iron / SD Thermal Danger Close Spray & Play SPS / Hand Loaded / Reinforced Barrel 2: SC Holo / SD Thermal Surrounded Feeding Frenzy Snapshot / Hand Loaded / Reinforced Barrel 3: GA Post / LB Assault Last Resort Spray & Play SPS / Hand Loaded / HLS MEH! [u][b]JUDITH-D[/b][/u] 1: Quickdraw IS / Sureshot IS Danger Close Who's Next? Hand Loaded / APR / Smallbore 2: Quickdraw IS / Sureshot IS Last Resort Spray & Play Hand Loaded / APR / Oiled Frame 3: Fast Draw / Steady Hand Crowd Control Spray & Play Speed Reload / APR / Oiled Frame Think you need a range perk and a reload perk to make Judith viable nowadays. Danger Close & Last Resort suck (in PVE) and roll 3, which looks promising initially, lacks the range perk. Edit: Formatting

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