Well, well, well. Looks like we have another one. I'll truly be amazed if anyone will notice this if they aren't playing Destiny 2. Here's a little something to enjoy in light of a brand new game
https://youtu.be/lBYkMFGkZNc
Reminder: all opinions on rolls are my own. You don't have to agree with me. I mainly raid, but I know a crucible roll when I see one
[b][u]Suros[/u][/b]
[b][i]PDX-45[/i][/b]
Roll 1:
Counterbalance
SLO 19, SPO 26, SRO 37
High cal rounds, casket mag
Single point sling, rifled barrel
Roll 2:
Take a knee
SLO 19, SPO 28, SRO 37
Fitted stock, oiled frame
Snapshot, reinforced barrel
Roll 3:
Counterbalance
SLO 19, SPO 28, SRO 41
Perfect balance, casket mag
Snapshot, injection mold
Recommendation: roll 3. I just about give up on this. And this is as close as you'll get. Max stability with my favorite SLO sight.
[b][i]ARI-45[/i][/b]
Roll 1:
Partial refund
SLO 19, SPO 26, SRO 37
Fitted stock, oiled frame
Single point sling, hand laid stock
Roll 2:
Outlaw
SLO 19, SPO 26, SRO 41
Fitted stock, casket mag
Snapshot, hand laid stock
Roll 3:
Hidden hand
SLO 19, SPO 28, SRO 41
Hammer forged, oiled frame
Snapshot, reinforced barrel
Recommendation: not too crazy about these, but at least roll 2 has quick reload and near max stability
[b][i]DIS-47[/i][/b]
Roll 1:
Luck in the chamber
SLO 19, SPO 28, SRO 41
Fitted stock, feather mag
Speed reload, hand laid stock
Roll 2:
Spray and play
SLO 12, SPO 28, SRO 41
High cal rounds, oiled frame
Lightweight, reinforced barrel
Roll 3:
Triple tap
SLO 12, SPO 28, SPO 57
Fitted stock, casket mag
Single point sling, hand laid stock
Recommendation: none. Utter garbage. Who's bright idea was it to put a lucky shot in a 20 round mag?
[b][u]Hakke[/u][/b]
[b][i]Arminius-D[/i][/b]
Roll 1:
Counterbalance, crowd control
SC holo, LB assault
Single point sling, speed reload, rifled barrel
Roll 2:
Hot swap, feeding frenzy
GA post, SD thermal
Single point sling, hand loaded, rifled barrel
Roll 3:
Counterbalance, army of one
GB iron, LD watchdog
Snapshot, hand loaded, rifled barrel
Recommendation: really, Banshee? Really?
[i][b]Tamar-D[/b][/i]
Roll 1:
Counterbalance, spray and play
ATB long range, ATD raptor
Perfect balance, quickdraw, appended mag
Roll 2:
Take a knee, spray and play
ATB long range, ATD raptor
Explosive rounds, snapshot, injection mold
Roll 3:
Unflinching, who's next
ATA scout, ATD raptor
Explosive rounds, quickdraw, injection mold
Recommendation: roll 3. It's amazing for pve, but it would've been so much better if it had either performance bonus or surplus instead of who's next. Can be reordered
[b][u]Omolon[/u][/b]
[b][i]Cocytus SR4[/i][/b]
Roll 1:
Triple tap
Candle IS2, Flash HS4, Impulse MS2
Quickdraw, rifled barrel
Third eye, danger close
Roll 2:
Replenish
Spark IS6, Torch HS2, Impulse MS2
Snapshot, smallbore
Third eye, danger close
Roll 3:
Rescue mag
Candle IS2, Torch HS2, Impulse MS2
Extended mag, rifled barrel
Zen moment, underdog
Recommendation: none. Roll 3 would've been good for crucible, but rescue mag on a scout rifle is just dumb. I would rather have literally anything else
[b][i]Kumakatok HC4[/i][/b]
Roll 1:
Third eye
Fastdraw, Steadyhand, Sureshot
Snapshot, reinforced barrel
Icarus, danger close
Roll 2:
Zen moment
Fastdraw, Quickdraw, Truesight
Quickdraw, oiled frame
Life support, danger close
Roll 3:
Zen moment
Fastdraw, Steadyhand, Truesight
Quickdraw, rifled barrel
Triple tap, danger close
Recommendation: roll 3 looks pretty solid. Triple tap makes it good for pve. Had it been something other than danger close and this could've been a pvp weapon as well
[b][i]Thesan FR4[/i][/b]
Roll 1:
Grenadier
Spark IS6, Torch HS2
Lightweight, braced frame
Unflinching, danger close
Roll 2:
Grenadier
Candle IS2, Torch HS2
Single point sling, braced frame
Underdog, danger close
Roll 3:
Grenadier
Spark IS6, Torch HS2
Accelerated coils, hand laid stock
Unflinching, danger close
Recommendation: none. Almost 3 identical triplets, but unfortunately all 3 are identically crappy. All have max stability, but none have range. Can be reordered but not even worth burning this week
[u]Next week's orders[/u]
Suros DIS-43
Omolon Thesan FR4
Hakke Geheris-D
Hakke Lyudmila-D
Hakke Tamar-D
And that wraps up another week. I would've been playing, or at least downloading, Destiny 2 but I bought the hard copy and I couldn't get it after work. I was about 20 minutes too late. Oh well, I can always download before heading to work.
Am I wasting my time with this? I actually take the time to type this all out. Anyway, post whatever guns I didn't list
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Thanks on this. Yes. I still play D1 with my friends there, so this is useful.
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Lol destiny 1.
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People still play this game?
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Too bad we can't eat engrams.
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Edited by Mister_TC_: 9/7/2017 1:27:10 PMYou keep writing 'em and I'll keep reading 'em. I plan on starting D2 at the weekend, but [i]may[/i] pop back into Destiny every now and then. I got a few rolls you don't: [u][b]LYUDMILA-D[/b][/u] 1: GB Iron / SD Thermal Danger Close Spray & Play SPS / Hand Loaded / Reinforced Barrel 2: SC Holo / SD Thermal Surrounded Feeding Frenzy Snapshot / Hand Loaded / Reinforced Barrel 3: GA Post / LB Assault Last Resort Spray & Play SPS / Hand Loaded / HLS MEH! [u][b]JUDITH-D[/b][/u] 1: Quickdraw IS / Sureshot IS Danger Close Who's Next? Hand Loaded / APR / Smallbore 2: Quickdraw IS / Sureshot IS Last Resort Spray & Play Hand Loaded / APR / Oiled Frame 3: Fast Draw / Steady Hand Crowd Control Spray & Play Speed Reload / APR / Oiled Frame Think you need a range perk and a reload perk to make Judith viable nowadays. Danger Close & Last Resort suck (in PVE) and roll 3, which looks promising initially, lacks the range perk. Edit: Formatting
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RIP. Thanks for your service.
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What about the ari 41
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Lol Thxs