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Destiny 2

Discuss all things Destiny 2.
9/2/2017 11:50:15 PM
102

Is Destiny 2 Doomed to Greatness?

[spoiler]*A Wild Gringo has appeared*[/spoiler] As I do with most posts like these, I want to give a little disclaimer. I am as biased as they come. I sunk hour upon hour into Destiny 1 and I have preordered the sequel. I have defended both of those decisions with an irrational fervency. I have also been waiting months for the "I told you so" to all of those people who say "it is just DLC" as if that were remotely possible both actually and hypothetically. If there is someone who wants Destiny 2 to succeed (both financially and critically) it is me. That being said I will be realistic. If these don't bother you, keep reading. If they do, I ask you to read as well and at least consider what I wrote. That being said I am here to defend one point have being nulling over for a while now; it is impossible for Destiny 2 to fail (specifically critically). Here is why: When Destiny 1 released it got lukewarm reactions. It was praised for it's glorious combat and beautiful art style but criticized for its underdeveloped rpg systems, awful story, and poor leveling systems, amongst other things. All that being said Destiny received generally 6-8 reviews, putting it into the "solidly good" category. To be honest people made out the game as worse than it actually was due to being overhyped. Destiny: The Collection received much more acclaim, landing between 7-9 putting it into the "great" category. This no doubt is due at least partially to the stunningly useful overhauls provided by TTK. Now look at Destiny 2. What we know about it is, overall,promising. It retains the same fantastic gameplay, universe and art style while keeping the improvements made by TTK and subsequent expansions and continuing to improve by adding things like Flashpoints, Adventures, a Lore Tab, Lost Sectors, etc. And of course there is the story. Even if it is a bad story (think Halo 5), it will at least be coherent, which is more that anyone could say about Destiny 1. As you can see, it is extremely hard for Destiny 2 to do worse than the first game. Unless it has some gamebreaking glitches or has less content than the first game (which is pretty hard because the 4 patrols of Destiny 1 are categorically much smaller in both scales of content and size than those of Destiny 2, as one example). That immediately puts it into or above the "good range" without second thought. And if the Story is good/great, there is plenty of replayable content, progression is meaningful, guided games works well, the characters have charm, I think Destiny 2 has an easy shot at the 8-10 range. But even if it isn't, there is essentially no way Destiny 2 could do worse than Destiny 1, meaning it will almost certainly be a great game, at the very least. Thank you for reading. Am I a soulcrushingly incorrect fanboy who has it all wrong? Give your thoughts below. [spoiler]Oh and I know that numerical rating systems are kind of stupid, but I really am referring to the general populous' opinion of the game, which I do not think you should really care about if you end up loving/hating the game.[/spoiler]

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  • Overall, I think Destiny 2 will be a commercial success. * By building it such that a player needn't have ever touched D1, they remove the possibility of someone playing D1 and being turned off from the franchise by it's flaws. * By replacing RNG stat rolls on guns with fixed stats, they remove the frustration of having to grind for that "perfect" gun, whatever a player's definition of perfect is. * By increasing the variety of things to do in PvE, and integrating lore into the game, they deliver on things PvE players having been asking for for years. * By switching to the 2-primary system and killing Supers and Grenades, they deliver to the PvP crowd that wants a more team-focused competitive environment, as in Rainbow 6, CoD, Battlefield and even Halo. However, while D2 might be a commercial success, there is no telling how many players will come back for D3. * Many PvE-focused players, like myself, are very disappointed in Bungie's refusal to separate the sandboxes and the resulting harm it's had on PvE. * Some players are frustrated at the PvP-focused tuning (2-primary, no-supers/grenades) because it's made gunfights more tedious in PvE. * I've read many comments, though they seem to be the minority, from PvP-players who are disappointed in the (effective) removal of supers and grenades, because they lose the space-magic feel they liked in matches. * Some players were turned off by nothing carrying over from D1, and might not bother with expansions, or D3, thinking they'll just get turned over again. Ultimately, Bungie's attempted to make a game for everyone and succeeded only in making a game no one really accepts all-around. Everyone's got things about this game they dont like. Bungie would be wise to decide what type of game they want, clearly articulate it, and be willing to lose the support of the ones their decision turned away. Right now though, they seem content to straddle the fence trying to appease everyone, and appeasement never works in the long run. So, long-story-short, I think D2 will succeed commercially, but enough people are put off by enough things about it that they might not come back for D3, and might actively campaign against the game. It's never in a studio's interest when their own players turn against the game they've made.

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