Specular and shader aliasing in this game is just horrible. Enything remotely shiny shimmers really bad. The current AA methods don't really do anything to help it. Even when supersampling the game from 4K, the shimmering hurt the eyes. TXAA shouldn't be a big deal to implement, even if its not the perfect solution. At least its the best so far.
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Yep, been testing but still needed. On normal surfaces its fine but the moment something is wet or has moving shadows...... The anti aliasing in this gane becomes nonexistant (even 1440p with 200% render quality