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8/15/2017 10:47:29 AM
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Cinder's Weekly Vendor Breakdown #9:

Weekly vendor recommendations for the week commencing 15/8/2017. Check the bottom of the post for weapon tier explanations if you're new. [b][i][u]WEAPONS:[/b][/i][/u] [b][i]PvE Tier 1:[/b][/i] The Wail (Hand Cannon)(FWC): Truesight IS, Explosive Rounds, Outlaw, Reactive Reload [b][i]PvE Tier 2:[/b][/i] Bad Counsel IV (Shotgun)(NM): Accurized Ballistics, Flared Magwell, Hammer Forged, Full Auto Event Horizon (Sniper Rifle)(C): Longview SLR10, Triple Tap, Casket Mag, Unflinching Keystone 01 (Scout Rifle)(DO): APR, Triple Tap, Zen Moment Occam's Razor (Shotgun)(V): Agressive Ballistics, Performance Bonus/Army of One, Rifled Barrel, Crowd Control The Wounded (Scout Rifle)(FWC): HCR/Full Auto, Hammer Forged, Crowd Control [b][i]PvE Tier 3:[/b][/i] [spoiler]Unto Dust 001 (Rocket Launcher)(DO): Soft Launch, Field Scout, Heavy Payload, Cluster Bombs[/spoiler] [b][i]PvP Tier 1:[/b][/i] Disassembly Required (Rocket Launcher)(V): Hard Launch, Battle Runner/Last Resort, Heavy Payload, Grenades & Horseshoes [b][i]PvP Tier 2:[/b][/i] Last Ditch 001 (Shotgun)(DO): Aggressive Ballistics, Flared Magwell, Hammer Forged/Kneepads, Final Round The Continental (Auto Rifle)(V): Grenadier, Hand-Laid Stock/Rifled Barrel, Glass Half-Full Disassembly Required (Rocket Launcher)(V): Hard Launch, Battle Runner/Last Resort, Heavy Payload, Grenades & Horseshoes The Warpath (Rocket Launcher)(FWC): Hard Launch, Quickdraw, Javelin, Grenades & Horseshoes [b][i]PvP Tier 3:[/b][/i] [spoiler]The Palindrome (Hand Cannon)(C): Sureshot IS, Hot Swap/Rescue Mag, Hammer Forged, Hidden Hand How Dare You (Hand Cannon)(V): Truesight IS, Mulligan, Reinforced Barrel, Luck In The Chamber[/spoiler] [b][i][u]ARMOUR:[/b][/i][/u] [b][i]Titan:[/b][/i] [u]Marks:[/u] Jolder's Iron Sash (VS): 100% Dis/Str (25/25) Kell's Mark (HoJ): 98% Dis/Str (24/25) Striker's Mark (S): 98% Dis/Str (25/24) [b][i]Hunter:[/b][/i] [u]Boots:[/u] Eon Tracer Boots (FWC): 97% Int/Str (54/55) [u]Chests:[/u] Endling Vest (DO): 98% Int/Dis (60/60) [u]Helms:[/u] High Command Mask (NM): 98% Int/Str (44/46) [b][i]Warlock:[/b][/i] [u]Bonds:[/u] King's Bond (HoJ): 98% Dis/Str (24/25) Sunsinger's Bond (S): 100% Dis/Str (25/25) [b][i]Ghosts:[/b][/i] Towerwatch Shell (HV): 100% Int/Dis (25/25) Towerwatch Shell (WV): 98% Int/Dis (24/25) Bellicose Shell (FWC): 98% Int/Str (24/25) [b][i]Artefacts:[/b][/i] N/A [b]Legend:[/b] [spoiler]NM - New Monarchy C - Crucible V - Vanguard TV - Titan Vanguard HV - Hunter Vanguard WV - Warlock Vanguard DO - Dead Orbit FWC - Future War Cult S - Speaker EM - Eris Morn HoJ - House of Judgement TK - Tyra Karn VS - Vanguard Scout (Shiro) EF - Efrideet X - Xur[/spoiler] [b]Tier Explanations:[/b] Tier 1: Weapons in the tier 1 section are what I consider the best of the best for the current week. If there are any excellent weapon rolls, you'll see them here. If there's no god rolls this week, I'll take what I think the best weapon from tier 2 is, and place it here. Tier 2: Weapons in the tier 2 section aren't as good, but I think are still worth your time for one reason or another. Perhaps it's a weapon just one perk off from being a god roll, or desperation buys for people who are still missing a certain something from their loadout (looking at you, Palindrome). Tier 3: This tier is for people with a bunch of bonus marks to spend. This category will contain excellent rolls for underused weapon archetypes, as well as guns that just generally caught my eye. Basically this is where you'll want to look if you really want to mix up your loadouts.

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  • Thanks for this, Cinder. I still find these useful. I like the Wail (I have one with Explosive Rounds, Hammer Forged and Rangefinder that I use regularly), but after the hand cannon nerf, I think you need a range perk to make it viable. I have 2 on mine and use gloves to buff the reload.

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