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#feedback

originally posted in:House of Kweens
Edited by Daneydu: 7/30/2017 8:39:18 PM
4

Destiny 2 Feedback - House of Kweens Clan

Hey everyone, As mentioned in the weekly clan update on Band, we will be providing Bungie with feedback for the Destiny 2 Beta. Please [url=https://docs.google.com/document/d/1g4ByFjqA8avCXtYw3PHZLIowdKIhvxwh6m1koNne26U/edit?usp=sharing]click this link[/url] and copy the section that is in the table. Paste that into your reply and add your feedback/concerns. Please make your feedback as constructive and detailed as possible. Thanks, Dan[i]e[/i]

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  • The weapons where all pretty okay I suppose, nothing really stuck out as a super fun/powerful weapon to use, with the exception of The Main Ingredient. Primaries are SUPER weak, energy weapons have a little more of an edge on them, and power weapons were okay though the shotgun was fun to use. Linear Fusion Rifles are a neat addition, but we're gonna need to get out hands on a couple different ones to gauge how they're role is going to be defined. I know some didn't like the hand cannons, but I generally used those or the scout Does Not Compute. The pulses Nightshade and Nergal were decent in their own respects, but again none of these weapons really set themselves apart. I and I'm sure many, many others are happy Bungie is listening to criticism and applying to the game, like primaries being weak or power ammo not dropping frequently. As for the armor, there wasn't all that much to go on. We know there's going to be ability regen perks, shaders on each individual piece of gear, and mods. The armor design in the beta looked fantastic, except the vanguard armor. Kinda lackluster in terms of visuals. The heavy, mobile, etc designations on armor are an interesting way to retool out stats and perks. I'm excited to see how this will turn out in terms of visuals and gameplay. When I first popped in to Homecoming, the first thing I thought was how crisp and refined the visuals and UI were. It's honestly a big step up from D1. The menus made sense even though it took a little getting used to after playing D1 for three years. I've always really enjoyed Bungie's creative design work. Very crisp and clean futuristic yet minimal design. The two main glitches that were present were the glitching into the Vault of Glass pillar door and the returning infinite super glitch. I managed to get into the spire with Dan and Laurence which was really neat to experience with them. Also tried the super glitch but to no avail. The only other glitch I encountered was briefly not being able to see Dan or Laurence at the beginning of the strike. Lasted maybe a minute or two, then they popped right in. Again, the Destiny 2 Beta was very enjoyable and got me very hyped for the full release! I'm glad Bungie made changes to power ammo, ability recharge rates, weapon damage based on player feedback. Only a month now till we get to experience new adventures together! Here's to Destiny 2!

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