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#feedback

Edited by xLayer Cake: 7/27/2017 5:19:06 AM
11

Maybe this was our fault...

If in destiny 1 golden gun kept its duration, accuracy and ridiculous range. Maybe if the bladedancer remained in its seemingly broken state. Maybe if double tripmines, double lightening, double firebolt, shinoubu's vow skip grenades, Thorn, Red Death, Last Word, Suros Regime, Felwinters Lie, Efrideets Spear, and all the other weapons/abilities that were once thought broken all existed at the height of their strength at the same time... ...If the titan kept his ungodly super with endless hammers, crazy mobility, and high armor, while a stormtrance had the speed and super duration to kill me three times on black shield in one super. Maybe, if all of that happened, Destiny would have reached that rare prestige some of the best games have where everyone feels too powerful, and [b]that[/b] gives it a sense of balance [I]and[/I] fun. If everyone's op, then no one is so the game still functions more or less fairly with a few exceptions. Now aside from probably whining a couple times when my precious gunslinger felt impotent, or crying about the spawns or too many games in progress; I rarely cried foul at things that people felt needed changing. Still though, maybe them listening to us in some way is what killed Destiny 1. Now we have Destiny 2, a game that might function competently enough with little room for complaining, at least at a balance standpoint. Still though it feels like an incredibly watered down experience that I would think most players would not want. That's not to say its entirely our fault. Certain things did need addressing and there's a strong chance Bungie did listen. They just went about fixing things in the worst kind of way, to a layman like me at least. I miss the sense of fun and adrenaline Destiny gave me when it was at it's best. I suck at raiding, but I beat each of them at least once with the help of a few good friends, and that rare occasion where I did a thing in the raid without -blam!-ing up and causing a wipe was unreal. I am good at pvp for the most part though and those nights getting to the ninth match in trials, our mercy loss already used up and the enemy team is on the same path as we, taking it to overtime only for us to pull a win at the eleventh hour made the hairs on my neck stand. I don't get any of that from Destiny 2 from what I've seen, what I've played, and what I've been taught will probably be the case based on a track record dating back to 2014 prevents me from getting invested in Destiny 2. It really is a shame.

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  • Alright, I do see where you are coming from, and it's a very competent standpoint, I agree with most of the points you made and I think that yeah, we complained too much so bungie fixed problems that weren't really problems to begin with. However, I think that there is a very simple fix, you shouldn't feel too powerful, for a couple of reasons, first, lore (Ghaul took our powers), second, it's harder to create a balanced structure when overpowering everything. This problem could be fixed through exotics, in D1 we saw exotics become less and less vital to sets due to Eyasluna or Palindrome combined with wormwood, due to these weapons existing exotics became less and less vital, no land and icebreaker are 2 very reliable weapons to use, yes, dreg's promise and trespasser as well, but these are four of many and most of the other exotics have become irrelevant in both PVE and PVP, if Bungie were to focus on making exotics better than their legendary counterparts, you would still have that powerful feel at the sacrifice of one legendary. As for subclasses, the same thing goes, exotics could provide perks that we are used to in D1, such as viking funeral for the dawnblade, flame shield, for striker provide some kind of death from above for the first strike (just hypothetical, please don't take that as an actual suggestion). Exotics could be the fix to almost every problem complained about from the D2 beta, but everyone is asking for same old instead of new, we should be thriving to make a better, more balanced game, where competitive and casual are separate, not a game where a casual can pick up a palindrome and a wormwood and go flawless or pick up a Gjhallarhorn (I took a massive guess at how to spell that don't judge if it's wrong). Anyway, my main point is make the weapons that are made to be powerful, powerful, and don't balance everything else to there level, that is catering to casual play and where that does have it's place it is not for raids or competitive PVP.

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