Title.
People Who Support Voiced Protagonist : "More content is never a bad thing. Destiny is an RPG MMO FPS. Our vanilla experience contained 6 legendary voice actors/actresses and Destiny 2 should re-inforce that magic."
People Who Support MUTED Protagonist : "This is my Guardian. No one voices who I am. I don't want to sound like someone I'm not."
[u][b]THE ARGUMENT TO END ALL ARGUMENTS[/b][/u] : [i]If a AAA Studio like Bungie is incapable of making a voiced protagonist that adds more to the story than it takes away, then they are an unskilled Studio that does not deserve the privilege of having millions upon millions of paying fans. / / Halo had a voiced protagonist that thrilled a generation of fans, to some who believe the original Halo franchise is the best FPS experience of all time.[/i]
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I firmly believe that people who do not support Voiced Protagonist are in 1 of 2 groups of gamers. - - 1) They do not have a wide spread of gaming history to be able to properly formulate a valid opinion on the topic of Voice/Mute Protagonist. - - 2) Proper video gamers who simply have lost all confidence of Bungie being able to have the skill required to make a Voiced Protagonist after the complete disaster of story telling in Destiny 1.
Dedicated players should not be punished due to the lack of skill and innovation from studio developers. If they are unable to learn from their past imaginations, they need to forfeit their product to a more passionate team.
Andro out.
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I posted this elsewhere but will copy it below. Covers my thoughts on the issue. I have been quietly optimistic about Des 2. Taken everything with a grain of salt. Used the beta to feel it out. Watched/read the various releases of information. Picked it apart and theorized. Looked at the changes they have made and tried to understand where it is coming from and if it will improve the experience. The answer has mostly been yes. This however is a let down and not one that I will suddenly be okay with. Vanilla was a polarizing experience and there was so, so much wrong with the released product. From scarcity of legendary gear, to pointlessly confusing currency systems to an unclear antagonist and much more. For me, the one positive was my guardian and his interactions with the NPCs. The sceenes at the reef and the 'little light' cutscenes were great for making my avatar feel like a real person/robot/blueman groupie. I have felt the loss of that ever since with scattered cutscenes of my suddenly mute protagonist standing around looking bored while the grown ups talk it out. That doesn't make me feel like it's me in the game. It makes me feel like my guardian has become a cold, distant and uncaring weapon in a war fought by chessmasters that move me about with little more feeling than Oryx gave to the mountains of thrall he threw at me over the last few years. That kinda sucks. I'm not one of these attention seeking snowflakes that is going to claim I'll cancel my pre-order because they haven't got that one tiny thing in there to cater to me specifically. I pre-ordered on the first day available and am looking forward to spending thousands more hours playing in Bungie's newest murder-park while bantering the hell out of my clan but I will feel, justifiably, like there is something missing from the experience. Because I can picture every cutscene from vanilla where my space pirate/marine/wizard had a voice but I cannot tell you a single thing that was puked into my earpiece by Petra during House of Paw Patrol and that has to mean something, surely. P.S. sorry that ended up being such a long read. I suffer from some kind of irritable vowel syndrome