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#feedback

Edited by xLayer Cake: 7/27/2017 5:19:06 AM
11

Maybe this was our fault...

If in destiny 1 golden gun kept its duration, accuracy and ridiculous range. Maybe if the bladedancer remained in its seemingly broken state. Maybe if double tripmines, double lightening, double firebolt, shinoubu's vow skip grenades, Thorn, Red Death, Last Word, Suros Regime, Felwinters Lie, Efrideets Spear, and all the other weapons/abilities that were once thought broken all existed at the height of their strength at the same time... ...If the titan kept his ungodly super with endless hammers, crazy mobility, and high armor, while a stormtrance had the speed and super duration to kill me three times on black shield in one super. Maybe, if all of that happened, Destiny would have reached that rare prestige some of the best games have where everyone feels too powerful, and [b]that[/b] gives it a sense of balance [I]and[/I] fun. If everyone's op, then no one is so the game still functions more or less fairly with a few exceptions. Now aside from probably whining a couple times when my precious gunslinger felt impotent, or crying about the spawns or too many games in progress; I rarely cried foul at things that people felt needed changing. Still though, maybe them listening to us in some way is what killed Destiny 1. Now we have Destiny 2, a game that might function competently enough with little room for complaining, at least at a balance standpoint. Still though it feels like an incredibly watered down experience that I would think most players would not want. That's not to say its entirely our fault. Certain things did need addressing and there's a strong chance Bungie did listen. They just went about fixing things in the worst kind of way, to a layman like me at least. I miss the sense of fun and adrenaline Destiny gave me when it was at it's best. I suck at raiding, but I beat each of them at least once with the help of a few good friends, and that rare occasion where I did a thing in the raid without -blam!-ing up and causing a wipe was unreal. I am good at pvp for the most part though and those nights getting to the ninth match in trials, our mercy loss already used up and the enemy team is on the same path as we, taking it to overtime only for us to pull a win at the eleventh hour made the hairs on my neck stand. I don't get any of that from Destiny 2 from what I've seen, what I've played, and what I've been taught will probably be the case based on a track record dating back to 2014 prevents me from getting invested in Destiny 2. It really is a shame.

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  • Edited by aboniks: 7/27/2017 6:28:36 AM
    I think there will be room for some of those feels in D2. Bungie is far more responsive to trends their internal data collection systems identify than they are to whatever the squeaky wheels on the forum are screaming at them about. It's their go-to rationale for most of the changes they take the time to offer any rationale for at all. Can't really blame them for that bias, since they developed the data collection tools, and the game tself. If that means they end up a little blind occasionally from staring into the supernova of their own brilliance, that's just the price we pay for gaming in the age of data mining and user surveillance. We can probably be grateful that so many player suggestions were not given serious consideration, tbh. Design by committee is already hard to do well when the people on the committee are actually qualified to implement the ideas they pursue. Opening that process up to thirty million sweaty randos is always going to mean you have to be hella choosy about who to listen to.

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