why the hell did you guys move the sniper rifles and the shotguns to the [b]heavy slots[/b] and remove the [b]special slots[/b] ????
i don't want to have 2 primary weapons and 1 heavy weapon.
imagine yourself going to a [b]RAID[/b] with a sniper or a rocket launcher. Raids will be much harder and will take longer time to complete, and then, SURPRISE !!!!!!!!!!! YOU GOT NOTHING.
and why the F*** did you remove the machine guns ??? don't tell me because balancing [spoiler]bullshit[/spoiler], i loved the machine guns in Crucible. its so satisfying getting kills with it (skill kills )
but looks like in destiny 2 everyone is going for the rockets ( easy kills no skill )
speaking of Crucible why is it limited to eight-player across all Crucible gametypes now? what about Trials of Osiris or Doubles
you guys already f***ed the Crucible so much and now this shit? [u]changeling the game completely[/u]
we asked for a better story, not this.
STOP RUINING THE F***ING GAME.
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I think you need to calm down a bit.. but I do agree this is the worst change Bungie has made in destiny 2 And it is incredibly disappointing. I've played a lot of the beta and gave it a fair shot because I loved destiny 1 and really wanted to like destiny 2 as well. So here's my thoughts: I see why they believe the new system would improve PvP. But I don't think it was a good idea. Here's why: 1. Why are you trying to make a hyper competitive and balanced PvP mode in the first place? After a few rounds the beta started to feel like a re-skinned call of duty. Which is fine, they do PvP very well but it's been done before. It's not unique and it's boring. If I want that experience I can get it 100 other places. If I wanna feel like a badass space wizard I go to destiny 1. But not destiny 2 because my shotgun only has 3 rounds and my grenades don't do anything and my floaty jump is cool but anyone with a pistol will shoot me out of the sky in 3 hits. 2. Yes special weapons could 1 shot people in PvP but what separates them from heavy weapons is they require skill and some setup time before they can be used. And even then you can only kill one person at a time. Snipers had to be scoped. They have to know where the enemy is they can't see much else. Shotguns require being very close. That means running up to people without dying or limiting yourself to narrow spaces. Fusion rifles have a charge time, during which the enemy can move or kill you. Yes at certain times this was "broken" but that's mostly because of port balances or oversights that let some perks/loadouts be much more deadly. but destiny 2 was an awesome chance to re-balance them. Increase shotgun falloff damage so it's only a 1 shot kill if you're realllly close. Eliminate perks that give ridiculous boosts to range. Increase the time it takes to scope a sniper rifle. Change how special ammo works in PvP. Instead all you did was effectively remove them. That just sucks. I recognize that the game is already essentially done and the new system is here to stay. But bungie, there's still time. if there's any way to go back to the old system please make it happen. I want to like destiny 2 but this is the biggest problem I have with it and I know I'm not alone. I'll admit, it doesn't make the game bad, but it does make it less enjoyable and less fun than the original. And it's hard to enjoy a game after having already put so much time into one that's very similar but was better and more fun.