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Edited by Radiant Pants: 7/25/2017 9:32:51 PM
88

Warlock Jumps in Destiny 2

Dear Bungie, I'm currently playing the Destiny 2 beta and having a lot of fun. BUT, there is one problem I have which is warlock jumps. In Destiny 1 I played as a warlock most of the time because of their great abilities that were super fun to play with and the one problem was the glide. In Destiny 1 the glide was already the pretty bad between the three classes, but it was still very fun to use. Now in the beta it appears that in Destiny 2 the warlock glide was nerfed. Now the glide feels nearly impossible to use and is udder garbage. I'm now contemplating on changing to a titan just because the jumps on the warlock are extremely terrible and not as fun to use as before. I ask of you to please buff the glide or return them to their original state. I hope that many others share my opinion and that Bungie actually sees this and takes it into consideration. sincerely, Warlock Main p.s. After playing with the warlock a bit more I've gotten used to the jump and agree with the people who say its fine. I'm mainly complaining because the glide feels slower then when it was in D1. This is also just my personal opinion and how I thought others would think. p.p.s. I continuously keep adding and editing this post. The more feedback I get the more I contemplate this topic. I've overall been complaining on how the jumps were different in D2, but in the end I think I can live with how the glide is now. I just wish that it was a bit faster and the different glides (controlled, burst, and balanced) felt different because as of now they kinda feel the same. Sincerely for the final time - Random Destiny Player

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  • I think part of the problem is this new mobility-resilience-recovery armor-based stat garbage. I very much preferred D1's "inherent trait" approach, where we set our stats in the subclass menu and armor would either boost the stats, like The Ram or subclass-specific chest armor after Year One that boosted the armor (now "resilience") stat, or would have no effect on our stats at all. Having spent the time grinding the strike to get the full set of "heavy" warlock armor I felt a significant difference in "handling" vs the "mobility armor" assigned to warlocks by default. Tweaking the stats would change the handling slightly, but even at "full" mobility my warlock still felt insanely sluggish compared to my D1 build, which focused primarily on Armor and Recovery stats (so pretty much bottom-rung Agility). That I could no longer perform "warlock skipping" to increase my lateral movement speed was also a significant factor. Overall no matter which class I was using they felt significantly more sluggish and unwieldy compared to D1.

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