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Cons -
- Super / Ability cooldowns are way too long (PvP could use a SLIGHT bump as well)
- Characters feel so slow, like I'm stuck in mud the whole run
- Overall weapon damage is too low
- SMG recoil along with low damage makes them no fun and useless
- Grenade Launchers do inconsistent damage and low damage for a power weapon
- Fusion Rifles are good against yellows but crap for bosses, low damage for a power weapon
- Rocket launchers.....haven't tried them
- Snipers......haven't tried them
- Ammo drops are too infrequent, especially for power ammo, having to save it the whole strike
- Warlock rift benefits are unnoticeable against enemy damage or when doing dps
- COOLDOWNS ARE TOO DAMN LONG!!!!!!
- Golden Gun damage is too low, not fun to use or is even practical
- Titan shield can only be thrown once because of cool downs!
- Warlock Dawnblade runs out too quickly and does little damage
- All supers need to be tuned up as 3/4 of my super should not be needed to drop a yellow
- Bullet sponge enemies (especially the boss and the sword wielding cabal)
- Seems to be a damage difference between kinetic and energy weapons
Pros
- Weapon mods look to be very interesting
- Ship mods look interesting as well
- Better Devils is a really hand cannon
Not a whole lot of pros in this list, but I think if this all got addressed, this game would be very playable. As it stands the bosses and some enemies eat bullets and if we haven't learned from Valus, this does not make for fun game play. The weapon category swap makes some weapons invisible, meaning why would I choose a sniper over a grenade launcher or rocket launcher? DPS in Destiny 1 was always done by rockets, machine guns, and snipers, without these in tandem, i hope the raids will be tuned for primary damage. If I have to sit and plink away at a bosses health because your choice, I see bad times ahead for you Bungie. Overall it was Destiny and I really hope the actual release makes changes to set it apart from its predecessor in more ways than cosmetic choices.
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