It's not just the super that feels slow and weak, but it does indeed feel far too slow.
Hopefully that's just a beta thing and we shall once more rise as powerful god-slaying spacezombies, with mighty weapons and powers. The things that make Destiny unique to play are the powers, without them it's just a decent shooty game with a solid feel.
The cramped crucible is a bit more worrying, I don't really like having to rotate my friends out for the cut-down new "fun-size", I don't like that small maps mean half the weapons are pointless (why bother with a long range weapon in such a tiny space?), nor that it results in death-on-spawn so often. People are often close enough to kill a materialising guardian, sure it evens out across the teams, but it's still a terrible way to go.
To sum up, the beta makes me feel much weaker than we did in the original Destiny beta and I agree it is partly due to the long recharge times.
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As a consideration, we've seen two maps, both of which may be built as high-pace brawl maps. Think of it as if we got only the CQC maps that D1 has
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A worthy consideration. I've only seen the control map so far, so I'm not even judging on both the maps in the beta (yet)! Still, it's really really tiny, yet still has both hard and soft invisible walls and ceilings. It's a concern for me at this point, I hope you are correct.
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That's true, but it does sound like they're working on a variety of maps
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Countdown starts almost every encounter with a long range showdown either on the left or right lanes soooo 🤷🏻♂️