Probably just that I get to start a new chapter of the game...even if the story in destiny 1 was garbage, the raids and even PvP were something I looked forward to afterwards.
4v4 is going to create far more close matches or overly dominated matches because team work is a major point this time, not just running around getting kills with your shotgun.
Pve seems to have more to do compared to destiny 1, it looks like patrols will actually be worthwhile asides from grinding for damn resources.
The supers look kinda of...meh, to put it into perspective, but that's just looks and I can't wait to try it to properly judge it (because I used to think striker and defender were the absolute most boring classes in year one destiny, and then they kind of grew on me in the later years, becoming my favorites...right behind sunbreaker)
The watered down skill trees kind of disappoint me but after thinking it over it kind of makes you have to properly choose what you want, not just slap on the best load out with no repercussions.
I am looking forward to weapon drops not being randomized, because my number one reason being, they would have to give every weapon better flat stats because perks won't be there to help the weapon out.
And balancing in PvP.
The main drawback to this is obviously "replayability" but honestly...if you had 1 slightly better palindrome, why would you keep the 10-15 others that you get that aren't as good.
I could go on, but for the sake of your eyes, I'm stopping.
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