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7/9/2017 4:01:14 AM
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It's the same system we have now except they moved hit detection to Destiny server side. the Destiny servers have been garbage so nothing will change.
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  • http://www.gdcvault.com/play/1022247/Shared-World-Shooter-Destiny-s Not exactly. Scroll down to slide 7. this is the network map that was used in Destiny 1. A combination of centralized servers and P2P networking. But major aspects of game play were off-loaded onto consoles and P2P networking so that Bungie servers could handle up to 10 000 players rather than just a few hundred. Essentially---for Destiny 2----- the 'Physics Host" is being moved form the P2P part of the network to a centralized server. The Physics Host mediates ALL state changes in the game. Bullet paths. Hit registration. Lag compensation....are now are all being mediated through a centralized, consistent server with internet infrastructure designed for high traffic. Instead of being hosted on somebody's PS4 or XB 1 (or God Forbid, XB 360) with Mc Donald's wifi State changes will be handled much faster...much more consistently...and with out "host migration" ("host furnctions moving to a different console in the lobby) every 160 seconds.

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  • Face palmed so hard. Some people don't even realize that they are the same system and just read what they want.

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  • They are the same system in only the fact that they are both s hybrid of dedicated servers and p2p networking. But in Destiny 1, most of the work of running the game was being done by the consoles. In Destiny 2 most of the work is going to be done by Bungie servers. A slight change in network architecture is going to have a lot of significance:

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  • Keep saying that to yourself when they even use the same servers.

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