* New server hosting system for more consistent missions.
* Larger play-spaces with an emphasis on exploration.
* (Assuming) Larger quantity of varying gear options. Static perks will hopefully make finding and collecting a wider variety of gear more appealing.
* A clear and concise story/plot.
* A more level playing field for Crucible.
* Better implementation of lore and vague story threads in-game (read: 'Actual' implementation)
* The location 'Titan' looks interesting. I'd enjoy exploring it.
A couple smaller studios were hired on to help with art asset creation and other areas so I am hoping this means a broader scope for the artistic design we will experience for the gear, enemies and exploratory elements.
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