Taking this from this other [url=https://www.bungie.net/en/Forums/Post/228405349?sort=0&page=0]thread[/url]. Jon Weisnewski apparently tweeted a response, to that user, saying it will never one hit kill.
I'm personally vocal about it not by saying that it needs to. The entire point of exposing yourself to gunfire IS to One Hit Kill. For it not to is extremely underpowered by the very nature of it and also not going to help crucible considering it was already reported way back in 2015 that shoulder charge equipped titan was the lowest of all the titan k/d spreads and typically negative k/d spreads against other classes averages.
Please don't do that Bungie. We WANT to feel powerful. ALL guardians. To ever diminish ANY abilities including grenades sets up a bad precedent that we might as well have very little to no ability combat and more guns similar to Anthem (which they have already demonstrated mortar and multi-lock targeting in a very fun sci-fi way) which IS going to be direct competition and already drawing my attention the way these abilities are being touted already.
Anyone else in general dislike about all this? Because I was considering leaving for a few reasons, but this is getting way too much change across the board. I'm finding the list is so short in what WAS fun in D1 is not even close to translating in D2... again, just my thoughts on all of this, but shoulder charge NOT a one hit kill? Why would I ever expose myself to hand cannons or shotguns or fusion rifles or auto rifles with high impact low rof or mida-build scout rifles then? It only takes a few bullets from any of those guns plus a melee against.... only one, non kill, melee. You might as well replace it at that point because why would I expose myself to it without juggernaut, which is in the exact same tree and no exotic to grant it otherwise?
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IMHO there is absolutely NO -blam!-ING REASON to play PvP in D2. That is if I actually end up buying the game, and not cancelling my pre order.