•Skyrim still has dozens of game breaking bugs that the modding community fixes years ago. Bethesda's too busy making more ports of Skyrim to care.
•Bethesda refuses to give review copies to reviewers until 24 hours before launch.
•Dishonored 2 had a shoddy PC port, which we didn't discover until it was too late due to said review policy.
•Paid mods are back, despite having failed miserably in the past.
•Console mods were announced a few weeks after Fallout 4, yet didn't release until a year later. Meanwhile Bethesda was praised for announcing F4 so close to launch.
•Fallout 4 also launched in a broken and buggy state, despite Bethesda studio employing many developers with decades of experience. The Witcher 3 launched the same year, made by a studio made up of a lot of people whose only experience in development was the previous 2 Witcher games, yet it was far more polished both in terms of visuals and gameplay.
•Fallout 4's expansion pass got a massive price bump, despite Bethesda at the time having no idea what they would make to justify this.
•The extra DLC they released to justify the price bump were 2 minor town building DLCs and 1 actual expansion.
•Bethesda locks achievements if you mod in Fallout 4, even on PC where you can use console commands to easily breeze through the game and get every achievement without any challenge.
•Todd Howard. https://youtu.be/yvGXCisAaR4
Edit: I wanna address some common arguments.
[quote]Bugs are common in Bethesda games, why are you bothered by that?[/quote]
Bugs shouldn't be considered something not to complain about due to how many there are. If I said "There's so many microtransactions in Ubisoft games, why are you still mad about it?" Would you think that's a suitable excuse?
[quote]Why are you against modders making money?[/quote]
I'm not. However, last time paid mods happened, Bethesda and Valve took a huge majority of the profits, making it pretty difficult for modders to turn any sort of profit.
[quote]Paid mods will work this time![/quote]
I hope they do. I hope there's great administration over the system, and the modders get a fair sum of money, and we get amazing content as a result. But the shockingly broken previous implementation of the system does not give me high hopes.
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Nope, Bethesda makes some of the fullest, most rewarding, intensely story and experience driven games on the market. They don't do console exclusives and DLC almost always adds to story or much more to do with how you play, their games are MASSIVE in size so bugs are to be expected. As far as paid mods go, fine, there will still be an atomic -blam!- TON of free mods and frankly content creators for mods do them for college and fun anyway, if they wanna be paid for their hard labor then let them be paid, we as gamers have no god given right to free changes/additions of code in any game, especially when most of Bethesda game glitches can be fixed by reverting to a past save. I don't like it either but modders have earned their pay if the mod makes the game somehow better. And there's nothing wrong with Todd Howard just like there's nothing wrong with you other than insinuating Bethesda be a terrible developer because you have beef with changes they made in order to stay in buisness. I believe my point has been succinctly put.