•Skyrim still has dozens of game breaking bugs that the modding community fixes years ago. Bethesda's too busy making more ports of Skyrim to care.
•Bethesda refuses to give review copies to reviewers until 24 hours before launch.
•Dishonored 2 had a shoddy PC port, which we didn't discover until it was too late due to said review policy.
•Paid mods are back, despite having failed miserably in the past.
•Console mods were announced a few weeks after Fallout 4, yet didn't release until a year later. Meanwhile Bethesda was praised for announcing F4 so close to launch.
•Fallout 4 also launched in a broken and buggy state, despite Bethesda studio employing many developers with decades of experience. The Witcher 3 launched the same year, made by a studio made up of a lot of people whose only experience in development was the previous 2 Witcher games, yet it was far more polished both in terms of visuals and gameplay.
•Fallout 4's expansion pass got a massive price bump, despite Bethesda at the time having no idea what they would make to justify this.
•The extra DLC they released to justify the price bump were 2 minor town building DLCs and 1 actual expansion.
•Bethesda locks achievements if you mod in Fallout 4, even on PC where you can use console commands to easily breeze through the game and get every achievement without any challenge.
•Todd Howard. https://youtu.be/yvGXCisAaR4
Edit: I wanna address some common arguments.
[quote]Bugs are common in Bethesda games, why are you bothered by that?[/quote]
Bugs shouldn't be considered something not to complain about due to how many there are. If I said "There's so many microtransactions in Ubisoft games, why are you still mad about it?" Would you think that's a suitable excuse?
[quote]Why are you against modders making money?[/quote]
I'm not. However, last time paid mods happened, Bethesda and Valve took a huge majority of the profits, making it pretty difficult for modders to turn any sort of profit.
[quote]Paid mods will work this time![/quote]
I hope they do. I hope there's great administration over the system, and the modders get a fair sum of money, and we get amazing content as a result. But the shockingly broken previous implementation of the system does not give me high hopes.
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I mostly agree save for a few points. For one thing i dont think trying to make the paying for mod system work is a bad thing, many mods take a lot of time and resources to make, and people deserve to be compensated for that work if they so choose, and they deserve to give it away for free if they so choose as well. Also just because it didnt work out the first time doesnt mean they couldnt get it right the second time, it is possible for them to learn from past mistakes. The giving out review copies only 24 hours ahead of time kind of makes sense since you dont exactly want to give away the entirety of your game, though i would say perhaps there is a better way of doing this perhaps in the form of demos rather then full review copies of the game. Then there is your complaint about mods be slow to come to console after being announced, well first off before the release of the game their focus was likely on making the game itself (since mod support for a non existent game is pretty useless), so it is likely they didnt really start working on mod support until after release, and even then it isnt exactly an easy thing to do, it isnt just a switch that they flip, bethesda and microsoft had to work to figure out this brand new system that had never been done on console before, and wouldnt you know it, new things take time to make, sometimes a very long time. This coupled with the fact that they still had to have some focus on making their dlc content means that it was not about to happen over night (which most people with any understanding of games and such would have understood immediately). As for you multiple complaints about bugs, i agree it is pretty bad how many bugs their games release with, it is fairly clear that they release their games with full knowledge of many of these bugs with the intent of fixing the console bugs later and letting their mod community fix the bugs for them on the PC. However i would not expect the game to release with no bugs, these games are massive in scale, and tend to have very deep environments and are in general very complex, so at least some bugs are to be expected, the main problem is with the sheer number of them that have clearly been ignored, and the length of time it takes them to fix these bugs (which in some cases never get fixed).