why the hell did you guys move the sniper rifles and the shotguns to the [b]heavy slots[/b] and remove the [b]special slots[/b] ????
i don't want to have 2 primary weapons and 1 heavy weapon.
imagine yourself going to a [b]RAID[/b] with a sniper or a rocket launcher. Raids will be much harder and will take longer time to complete, and then, SURPRISE !!!!!!!!!!! YOU GOT NOTHING.
and why the F*** did you remove the machine guns ??? don't tell me because balancing [spoiler]bullshit[/spoiler], i loved the machine guns in Crucible. its so satisfying getting kills with it (skill kills )
but looks like in destiny 2 everyone is going for the rockets ( easy kills no skill )
speaking of Crucible why is it limited to eight-player across all Crucible gametypes now? what about Trials of Osiris or Doubles
you guys already f***ed the Crucible so much and now this shit? [u]changeling the game completely[/u]
we asked for a better story, not this.
STOP RUINING THE F***ING GAME.
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Bungie did right by moving sniper rifles and shotguns into the heavy slot. Both weapon types operated outside of the rules which other primary and special weapons had to adhere to. Even though I was ridiculed at the time, I argued that shotguns were Infact top tier attack vector weapons, Only launchers, some supers, and grenades had the ability to OHK with a non-precision hit. To remedy this, I argued that shotguns and to a lesser extent, sniper rifles should be locked behind a time gate. It is nice to see that a Bungie think so to.