Hello everyone. It’s a new week & a new Armsday. Sadly I have the same Rolls I had last week.
My Router died on me & seems to love to crash everytime I log into Destiny. So I’m finding it quite difficult to get to The Tower at the moment.
I am planning on purchasing a Netgear Nighthawk X4s next week so my forced online gaming intervention will come to an end.
I digress, does the first Armsday of June have anything good?
Let’s find out!
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[b][u]Disclaimers:[/u][/b]
All recommendations no matter how good or bad are still pure opinion.
My recommendations are 100% for PVE & strive for Static Performance vs Situational Performance.
[b][u]God Rolls[/u][/b]
There are 2 types of God Rolls.
Community = Popular Opinion/Suggestion.
Personal = A roll that perfectly fits/enhances [u]YOUR[/u] individual playstyle.
[b][u]PVP[/u][/b]
I will [b][u]NOT[/u][/b] be making PVP recommendations.
Haunter will be covering PVP recommendations in the comments below.
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[b][u]Legend:[/u][/b]
HC = Handcannon, SR = Scout Rifle, AR = Auto Rifle, PR = Pulse Rifle
SPR = Sniper Rifle, FR = Fusion Rifle, RL = Rocket Launcher
HCR = High Caliber Round, APR = Armor Piercing Rounds, EXR = Explosive Rounds
AoO = Army of One, EotS = Eye of the Storm, LitC = Luck in the Chamber, S&P = Spray & Play
SPS = Single Point Sling, HLS = H&-Laid Stock, C&P = Close &/or Personal, SDC = Smart Drift Control
[b][u]Omolon[/u][/b]
[b][i][u]Uffern HC4[/u][/i][/b]
Roll 1:
Fastdraw/Steadyhand/Truesight
Third Eye
Snapshot/Reinforced Barrel
Rescue Mag/Exhumed
Roll 2:
Fastdraw/Quickdraw/Sureshot
Third Eye
Lightweight/Injection Mold
Triple Tap/EotS
Roll 3:
Fastdraw/Steadyhand/Sureshot
Third Eye
Lightweight/Reinforced Barrel
Rescue Mag/EotS
Recommendation: Roll 2 or Roll 3
Redeem/Save/Reorder: Save
So both Roll 2 & 3 have uses.
Roll 2 can be decent for dps on Ultra & above enemies. But it lacks a barrel so you’ll be in that enemies personal bubble. Which is bad for your Guardian’s health.
Roll 3 has excellent utility. Third Eye for a permanent radar, Reinforced for range, Rescue Mag for a chance at a free magazine of ammo in dangerous situations or EotS for those who thrive in dangerous situations.
[b][i][u]Thesan FR4[/u][/i][/b]
Roll 1:
Void
Spark/Torch
Replenish
Accelerated Coils/Injection Mold
Rangefinder/EotS
Roll 2:
Solar
Candle/Torch
Hot Swap
SPS/HLS
Life Support/EotS
Roll 3:
Arc
Spark/Torch
Hot Swap
Lightweight/Braced Frame
Unflinching/EotS
Recommendation: Roll 2 or Roll 3
Redeem/Save/Reorder: Redeem
So Roll 2 & 3 basically are almost perfect God Rolls. Only the final column’s are subpar.
Both bring Hot Swap which will tighten up your bullet spread if you fire while under its effect.
Roll 2 maximize’s the stability via HLS, Roll 3 does so via Brace Frame.
Roll 2 offer a 25% chance per kill to regen some HP via Life Support, Roll 3 offers bonus accuracy while at low health via EotS.
Honestly, this comes down to what Element FR you want. Solar or Arc.
[b][u]Häkke[/u][/b]
[b][i][u]Judith-D[/u][/i][/b]
Roll 1:
Truesight/Steadyhand
Last Resort
Who’s Next
Hand Loaded/APR/Reinforced Barrel
Roll 2:
Truesight/Steadyhand
Triple Tap
S&P
Hand Loaded/APR/Smallbore
Roll 3:
Fastdraw/Sureshot
Hot Swap
Rangefinder
Snapshot/HCR/Smallbore
Recommendation: None
Redeem/Save/Reorder: Save
So, Hot Swap is wasted on a Primary imo. So roll 3 is a no-no.
Last Resort is an immediate disqualification. Roll 1 is a no-no
Roll 2 has promise. But it’s a roll not even a Dreg would take.
Wait till next week.
[b][i][u]Arminius-D[/u][/i][/b]
Roll 1:
SC Holo/LC Ranged
Last Resort
S&P
HCR/Speed Reload/Rifled Barrel
Roll 2:
GB Iron/LD Watchdog
Relentless Tracker/Focused Fire
HCR/Fitted Stock/Rifled Barrel
Roll 3:
SC Holo/SD Thermal
Partial Refund
Rangefinder
Snapshot/Fitted Stock/Rifled Barrel
Recommendation: Pick any, Dismantle it, smack Banshee with the weapon parts, & order a Zarinaea-D.
Redeem/Save/Reorder: See Above
I keep giving this gun a chance & it burns me EVERYTIME. The Zarinaea-D that is up for order hits hard for an AR, & it’s sturdy, it’s like a Year 2 & 3 Shadow Price.
[b][i][u]Jingukogo-D[/u][/i][/b]
Roll 1:
Solar
SDC/Field Choke
Danger Close
Battle Runner
Flared Magwell/Perfect Balance/Rifled Barrel
Roll 2:
Arc
Soft Ballistics/Accurized Ballistics
Final Round
Feeding Frenzy
Flared Magwell/Hand Loaded/Rifled Barrel
Roll 3:
SDC/Accurized Ballistics
Danger Close
Feeding Frenzy
Flared Magwell/Fitted Stock/Rifled Barrel
Recommendation: Roll 2
Redeem/Save/Reorder: Redeem
What makes Roll 2 shine is the reload combo’d with Final Round.
Final Round + Feeding Frenzy + Flared Magwell will allow you to pump Final Rounds into your enemies as if it was just your regular clip. Fire, nigh instant reload for 1 bullet, fire, repeat. Enjoy the death you’re dealing.
[b][u]Suros[/u][/b]
[b][i][u]PDX-45[/u][/i][/b]
Roll 1:
SLO-19/SPO-28/SRO-41
Fitted Stock/Casket Mag
S&P
Lightweight/Injection Mold
Roll 2:
SLO-19/SPO-28/SRO-41
Hammer Forged/Oiled Frame
Zen Moment
Speed Reload/Reinforced Barrel
Roll 3:
SLO-19/SPO-28/SRO-41
HCR/Casket Mag
Icarus
Speed Reload/Rifled Barrel
Recommendation: None
Redeem/Save/Reorder: Save
While Roll 1 has some promise. This mythical order will better serve you as a God Roll. Wait till next week.f
[b][i][u]JLB-47[/u][/i][/b]
Roll 1:
Solar
Aggressive Launch/Linear Compensator/Hard Launch
Heavy Payload/Flared Magwell
Feeding Frenzy
Javelin/Quickdraw
Roll 2:
Solar
Aggressive Launch/Soft Launch/Hard Launch
SPS/Speed Reload
S&P
Javelin/Snapshot
Roll 3:
Void
Confined Launch/Linear Compensator/Countermass
SPS/Flared Magwell
Surplus
Perfect Balance/Quickdraw
Recommendation: Roll 1
Redeem/Save/Reorder: Reorder
Roll 1 will require you to dumbfire the weapon. But with nearly maxed Blast & Velocity even if it isn’t a direct hit…something is going to be die.
Solar Rocket Launchers of this magnitude of power are few & far between.
This weapon is up for reorder. So pick up Roll 1 & have some fun. Then reorder this beast of a RL.
[b][i][u]Next Week’s Orders[/u][/i][/b]
(LC = Learning Curve)
[u]Zarinaea-D[/u]: Order
LC: Novice
[u]Gaheris-D[/u]: Order
LC: Intermediate
[u]Lyudmila-D[/u]: 50/50
LC: Intermediate
[u]Cocytus SR4[/u]: Order
LC: Intermediate
[u]JLB-47[/u]: Order
LC: Novice
That’s all I got this week. As always, feel free to share any rolls you have that I have not listed.
No promises but I will try to post a recommendation if you list all 3 rolls, as will Haunter.
My RL is still hectic so when I do get on the forums it’s normally at work. So, I don’t always have time to review/evaluate a roll before making a recommendation.
I apologize for how late I posted this. RL kick me in the windershins today.
No ads this week. I’m too sleepy. Going back to sleep now…
Be Safe! Guns Up Guardian!
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Edited by Haunter: 6/8/2017 8:19:08 PM(Credit to boostedgear2791 for the rolls) [quote][b][i]Suros PDX-45[/i][/b] Roll 1: Spray and play SLO 19, SPO 28, SRO 41 Fitted stock, casket mag Lightweight, injection mold Roll 2: Zen moment SLO 19, SPO 28, SRO 41 Hammer forged, oiled frame Speed reload, reinforced barrel Roll 3: Icarus SLO 19, SPO 28, SRO 41 High cal rounds, casket mag Speed reload, rifled barrel[/quote] Recommendation: I'd pass, but for hose who can't wait roll 3 isn't bad, rifled plus high cal and icarus for slight mid air accuracy. [quote][i][b]Hakke Tamar-D[/b][/i] Roll 1: Private eye, spray and play ATB long range, ATD raptor Explosive rounds, quickdraw, appended mag Roll 2: Rodeo, partial refund ATB long range, ATD raptor Explosive rounds, armor piercing rounds, braced frame Roll 3: Outlaw, performance bonus ATA scout, ATD raptor Perfect balance, armor piercing rounds, braced frame[/quote] Recommendation: None. [quote][b][i]Suros Dis-47[/i][/b] Roll 1: Rangefinder SLO 19, SPO 26, SRO 37 Perfect balance, oiled frame Single point sling, hand laid stock Roll 2: Rodeo SLO 12, SPO 26, SRO 37 Fitted stock, oiled frame Snapshot, smallbore Roll 3: Outlaw SLO 19, SPO 26, SPO 57 Hammer forged, casket mag Snapshot, hand laid stock[/quote] Recommendation: Roll 1 isn't bad, max stability and rangefinder, nothing flashy like reload speed perks or firefly, just a stable rifle. [quote][b][i]Omolon Cocytus SR4[/i][/b] Roll 1: Icarus Candle IS2, flash HS4, signal MS5 Quickdraw, casket mag Zen moment, underdog Roll 2: Triple tap Spark IS6, torch HS2, signal MS5 Single point sling, hand laid stock Zen moment, danger close Roll 3: Replenish Candle IS2, flash HS4, impulse MS2 Quickdraw, casket mag Army of one, surrounded[/quote] Recommendation: None, we can have much better rolls. Although roll 2 could be decent for pve. [quote][b][i]Hakke Arminius-D[/i][/b] Roll 1: Last resort, spray and play SC holo, LC ranged High cal rounds, speed reload, rifled barrel Roll 2: Relentless tracker, focused fire GB iron, LD watchdog High cal rounds, fitted stock, rifled barrel Roll 3: Partial refund, rangefinder SC holo, SD thermal Snapshot, fitted stock, rifled barrel[/quote] Recommendation: None, counterbalance and braced frame are musts. [quote][b][i][u]Uffern HC4[/u][/i][/b] Roll 1: Fastdraw/Steadyhand/Truesight Third Eye Snapshot/Reinforced Barrel Rescue Mag/Exhumed Roll 2: Fastdraw/Quickdraw/Sureshot Third Eye Lightweight/Injection Mold Triple Tap/EotS Roll 3: Fastdraw/Steadyhand/Sureshot Third Eye Lightweight/Reinforced Barrel Rescue Mag/EotS[/quote] Recommendation: No rifled = bust. [quote][b][i][u]Thesan FR4[/u][/i][/b] Roll 1: Void Spark/Torch Replenish Accelerated Coils/Injection Mold Rangefinder/EotS Roll 2: Solar Candle/Torch Hot Swap SPS/HLS Life Support/EotS Roll 3: Arc Spark/Torch Hot Swap Lightweight/Braced Frame Unflinching/EotS[/quote] Recommendation: Roll 3 has braced and hot swap, plus eye of the storm which isn't bad on a fusion tbh as you'll be taking some fire while it charges up, I generally recommend grabbing this fusion when 2/3 solid perks are up, waiting on braced+hot swap+rangefinder can take actually forever. [quote][b][i][u]Judith-D[/u][/i][/b] Roll 1: Truesight/Steadyhand Last Resort Who’s Next Hand Loaded/APR/Reinforced Barrel Roll 2: Truesight/Steadyhand Triple Tap S&P Hand Loaded/APR/Smallbore Roll 3: Fastdraw/Sureshot Hot Swap Rangefinder Snapshot/HCR/Smallbore[/quote] Recommendation: None, needs reinforced and some solid perks to make redeeming it worthwhile. [quote][b][i][u]Jingukogo-D[/u][/i][/b] Roll 1: Solar SDC/Field Choke Danger Close Battle Runner Flared Magwell/Perfect Balance/Rifled Barrel Roll 2: Arc Soft Ballistics/Accurized Ballistics Final Round Feeding Frenzy Flared Magwell/Hand Loaded/Rifled Barrel Roll 3: SDC/Accurized Ballistics Danger Close Feeding Frenzy Flared Magwell/Fitted Stock/Rifled Barrel[/quote] Recommendation: Roll 2, rifled plus final round and feeding frenzy is beneficial for those that grab special crates. This shotgun will [i]not[/i] compete with matador or any of those types though. [quote][b][i][u]JLB-47[/u][/i][/b] Roll 1: Solar Aggressive Launch/Linear Compensator/Hard Launch Heavy Payload/Flared Magwell Feeding Frenzy Javelin/Quickdraw Roll 2: Solar Aggressive Launch/Soft Launch/Hard Launch SPS/Speed Reload S&P Javelin/Snapshot Roll 3: Void Confined Launch/Linear Compensator/Countermass SPS/Flared Magwell Surplus Perfect Balance/Quickdraw[/quote] Recommendation: None. Grenades. And. Horseshoes. [quote][b]PDX-41[/b] (Credit to kroppin) Roll 1: SLO-19/SPO-26/SPO-57 HCR/Casket Mag Rangefinder Lightweight/Rifled Barrel Roll 2: SLO-19/SPO-28/SPO-57 Perfect Balance/Oiled Frame Unflinching Lightweight/Smallbore Roll 3: SLO-19/SPO-28/SRO-41 Hammer Forged/Casket Mag Counterbalance Lightweight/HLS[/quote] Tbh all 3 rolls have stuff going Roll 1 is great for those who can manage the recoil at base - rifled+rangefinder and high cal rounds to top it off. Roll 2 has unflinching to combat high cal and flinch in general, plus perfect balance and smallbore for hefty stability buffs. Roll 3 has hammer forged which boosts accuracy and removes the hand laid penalty, hand laid for extra stability and counterbalance. All have slo -19 which is arguably the best scope too.