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Destiny

Discuss all things Destiny.
originally posted in:The TopHat Society
5/27/2017 12:41:34 AM
1

Great ideas that are dead ideas

Cool story bro...

2

Cool story bro!!!

1

[spoiler]wtf is with this imgur uploading link shit...[/spoiler] Face it, Destiny 2 is DONE. DONE. Anything kind of system that is to be added now is something that will be added in the NEXT game. Destiny 3: 2020 Why? In about 4 months or so, this game is going to be released. Like all new developing tactics, there is a DAY ONE patch. Because during the manufacturing/ shipping/ handling/ distribution. As well as promoting phase. That's about majority of the time being spent from now to release. A team is working on future content, a team is working on bug fixes, a team is working on porting and a team is working on marketing. The game is FINISHED, as of its official release. They're too busy cutting stuff marketing, and marketing shit t-shirts. But here are some GRAND ideas to making this game better but will never be implemented. [b][u]Pre-game resources:[/u][/b] [spoiler]What the fudge you talking about!? BAN SOLARIS. What I'm talking about you childish Closet Weeb is: What's the great thing about strikes... currently. Elemental damage. That's it, as well as cheese areas. Now this whole "Picking up ammo off the floor" is a lame and done. Get rid of the ammo off the floor BS, and add a "preparation" system. Ask any navy seal unit out there. You don't exactly pick ammo off the floor... So, just before a game YOU choose how much ammo to take with you. Because WHY would you enter a strike or mission with about 3-5 clips of ammo. And the miraculously find ammo off the floor. So I suggest a preparations system just before Entering a strike. There's the default where you have a certain amount of ammo distributed. Or have a high or all amount of heavy ammo, would it not be great if you spent the entirety of the game with just using your sword!? That's the dream!! And when you do run out of ammo, THATS IT. All that's left is relying on your super, and the perks now are set for PvP action... For this great idea to work, "survival" perks need to be added. As it requires players to be SMART with there ammo. Which comes to this NEXT grand scheme.[/spoiler] [b][u]Supers aren't... supers.[/u][/b] [spoiler]Just like Destiny 1, Destiny 2 is practically the game they initially want to make instead gave us this crap. Anyways, the whole "in and out super" [Thats what she said]. Many many people have suggest a setting so that you can have a set super for PvE and PvP. Great idea, NOT GOING TO HAPPEN. It's clear, same formula as the previous/current game. Now, in PvE supers aren't really that super... it's limited due to PvP. As part of this in and out system [Thats what she said] However, does it make sense? Yes maybe in the lore of PvP everyone has to be a limiter so god like guardians are not over powered. However in PvE, Which god like powers is necessary. A sunbreaker right now with that charge shit. You get 4-5 hits. In PvE you honestly believe this GREAT Super has 4-5 hits. Aswell as 30 seconds. I understand there are "limits". However... is there?! This whole in and out from PvE and PvP nonsense [Thats what she said] is less confusing for players however it's restricting.[/spoiler] [b][u]Social space isn't social[/u][/b] [spoiler]Social space in Destiny 2 is going to be the same, just new setting. No in game chat system, to make the place feel ALIVE. Just a bunch of Weebs emoting to everything. That Weeb kicking the soccer ball off the edge. That other Weeb following you. And that Weeb staring at you.[/spoiler] Overall: Destiny 2 is going to be exactly like Destiny 1. Just new setting same shit. Raids that only no life Weebs can accomplish. PvP where they keep changing shit. Social space that isn't social. As well as campaign that is just run around shoot stuff. I will wait until a couple of months after initial release, when the price is hopefully 50% off. Cause that's what I believe is the amount worth of Destiny 2.

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