This sounds pretty damn good, we just need to see how it actually flows during the patrols though.
example: you can use your ship on the same planet (fast travel) but they need to show ships dropping off players in game IMO. (like in the D1 gameplay reveal with Staten)
I really hope we run into other guardians more often.
[quote]Adventures:10-to-15-minute-long missions with narrative and dialogue and they take you to new places and they do new things – new mechanics.
Lost Sectors: like dungeons where, occasionally, as you're wandering around the world, you see a symbol etched on some wall and you know you're close to an entrance of some kind. Then you get to go – no matter what activity you're on – you can just go into this Lost Sector and go find a boss, kill it, and get some sweet treasure.[/quote]
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i was kinda hyped about lost sectors but the way he describes it... just sounds like you go into a cave like in d1 and instead of getting a random chest you need to kill a boss first. i rly hope its a bit more fleshed out than just that. the chest should at least contain some unique lost sector / planet exclusive legendary armors or weapons and not just what you can get from a normal engram or a strike.