This sounds pretty damn good, we just need to see how it actually flows during the patrols though.
example: you can use your ship on the same planet (fast travel) but they need to show ships dropping off players in game IMO. (like in the D1 gameplay reveal with Staten)
I really hope we run into other guardians more often.
[quote]Adventures:10-to-15-minute-long missions with narrative and dialogue and they take you to new places and they do new things – new mechanics.
Lost Sectors: like dungeons where, occasionally, as you're wandering around the world, you see a symbol etched on some wall and you know you're close to an entrance of some kind. Then you get to go – no matter what activity you're on – you can just go into this Lost Sector and go find a boss, kill it, and get some sweet treasure.[/quote]
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I really, really hope that exploration is going to be large and varied. I used to spend hours on D1 just looking. I want that feeling of thinking 'wow, this is somewhere new' and jump up on every ledge, look round every corner, admire the view, admire the detail. I want to see stuff to collect and the chests if they have them, I want to see something else other than materials as this was stupid in D1 as you have materials around the map anyway so why put them in chests also. I want to find things, collect things without the game pointing me to it. I hope that we have a good variety of bounties, side quests and these dungeons/adventures, I really hope its not just the same ones again and again. What would be cool is if the dungeons are randomly generated so they look different each time you visit, a bit like warframe.